it is numbers an play stay of kit, he is not fine.
swain didn't need rework, he just needed an update adjustment, such has having his pass gain him mana or hp based on which is lower based on dmg dealt,
q (animation Beatrice pecking interact w/ e Beatrice animation beam and hits multiple targets in her aoe marked by e), on either q/e 1.2/1.4/1.6/1.8/2x dmg on q while marked by e instead of 1.2xdmg
e aoe "WHILE marked dmg to swain is reduced by 20%"increase range so can lead w/ it
w when snare enemy champ gain ms, 10sec cd all ranks
R when hit send out another raven at attacker(increase mana cost/for current mana cost) to counter that he can only send one every other second
I came up w/ the pass to help deal w/ the mass healers an he was dot so kills didn't make sense an only mana,
q I hate abilities that get adjusted dmg based on target type like(or less from repeated hit) X2 just cause minion,so added e interact for the X1.2-2 dmg an to make it hit multiple also for his pass
w gain ms so he could either go in or leave, an such long cd for reason idk(honestly hate cd go down, just make constant, more fun, more consistent playing) plus they are rooted, him gaining ms because of that is going to affect much
e an help vs assassins an to go w/ pass ,
r I already explained