When you use Irelia's ultimate in a team fight for healing, it basically gives you nothing.

darkdill··5 votes·1,543 views

I had an Irelia round recently where I was able to land multiple Champion hits with Transcendent Blades with one ult (i.e. more than 10 total hits), and I had a Spirit Visage. Despite all that, I only healed about 250-ish total. Wow, what a gyp. And this was in late-game too.

In fact, this lackluster healing happens all the time with Irelia's ult. You fire it into an entire team, with multiple hits, and what do you get out of it? Zilch healing. Why? Because of ARMOR.

Since Irelia heals 25% of whatever damage Transcendent Blades deals vs Champions, it frequently gets reduced massively by base armor values, to say nothing of enemies who stack armor. You'd be lucky to heal anything above 300 health with a level 3 ult.

"Just use it on minions!"

That is the abuse case, and just makes Irelia obnoxious in lane. She already has good lane sustain with Hiten Style; why should she have good minion-based sustain on a powerful wave-clear tool and bad sustain vs Champions with that same tool?

"Stop using it for sustain in fights; it's only meant for Sheen procs."

If that was the case, why did it have that heal to begin with?

I'd like to propose two changes to Irelia's ultimate.

  1. Remove the healing from minions entirely.
  2. Change the healing vs Champions to a flat heal.

This removes the obnoxious lane-sustain her ult gives, and only preserves it as a lane-clearing weapon. At the same time, making it heal flat amounts vs Champions makes it so armored opponents don't weaken Irelia's combat heal. The maximum potential heal value could be reduced as a result, but at least the consistency in team fights would drastically go up.

I can accept Irelia's ult dealing crappy damage, but not having crappy healing in team fights.

14 Comments

Captain Aishi3 votes

i could get behind those proposed changes

Blade100451 votes

I still wouldn't use the ultimate in a fight to heal. I would use it to lower the minions so I can jump in, destroy the adc/mage, and jump out on a minion I hurt prior. I do it all the time in team fights and in lane. The heal is just a nice little bonus. As you said... Hiten Style has enough heal... why would I need more?

P.S. It is great for sheen procs as well as you said.

darkdill1 votes

Because Hiten Style's healing isn't nearly as effective in 5v5 fights.

And what about in jungle fights or fights around Baron/Dragon pits? Can't use it vs minions there.

Blade100451 votes

Simpily sheen procs. I just use botrk and hiten style with a spirit visage. That is all the heal I need in a team fight. The use of sheen procs can be about 600 extra damage, give or take. That is enough to easily delete a carry.

darkdill1 votes

Even so, this isn't about Irelia's ability to delete carries; she'd still have that same power with or without this change.

This change would just make her ultimate's healing more reliable. Same vein as Renekton's recent Q upgrade.

Blade100451 votes

Have you ever heard the term "Better nerf Irelia." I imagine if they buff her they will hit her elsewhere. I would rather keep her there than nerf her. Look at poor Cass, they buff her, then neuter her.

darkdill1 votes

So the removal of minion healing is not a nerf to you?

Blade100451 votes

Buffing the healing making her a monster dueler and now a monster team fighter is quite a buff to me. You make her stronger in lane, early and late. Stronger in team fights, early and late. Where will the balance for that come from?

Dock With Me1 votes

hit the adc with it.

darkdill1 votes

Still heals craptastic amounts.

Mathbalnase1 votes

The obvious solution would seem to be to simply adjust the champion/minion healing ratios (currently 25:10) to more heavily favour champion hits.

Edit: alternatively, change the ult as follows: New Passive: Hiten Style heals increased 50/100/150% vs champions Active: remove healing as a % of damage; now procs Hiten Style on each target struck

Keljx1 votes

I kind of feel it's asking a bit much for Irelia to be more effective in 5v5 fights late game, considering the amount of punch she packs in 1v1s and in the mid game phase.

I don't expect to be doing as much damage as a full AD/AP assassin or an ADC when I only go triforce then tanky, but the damage I deal is enough for me to jump on to a squishy in a late game 5v5 with my full combo and either force them to back off, force their team to react lest they die, or just flat out kill them. I ignore the heal on her ult entirely that late in the game besides the fact it helps me live for another second or two.

Maybe it's because I like using a lot of duelist champions and her ult works well enough in that respect that I don't see it as much as a problem, so take my opinion for what it's worth. Though it may only be enough for the bus ride home.

Hawkefire1 votes

Not bad changes.

Honestly though I just wish they gave Irelia a different passive, then they might actually be able to balance her properly :P

Darkwind1 votes

item 3146 item 3089 item 3152 item 3157 item 3124 item 3035 probrem solved

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