My idea for a Tryndamere rework
REWORKED Passive- Battle Fury: Tryndamere gains 5 Fury each time he lands a basic attack, increased to 10 Fury each time he kills an enemy. After not dealing receiving damage for 8 seconds, Tryndamere loses 5 Fury per second. NEW EFFECT: Undying Rage: Tryndamere becomes immune to death for 2/5/8 seconds, during which his health cannot fall below 1. The cooldown of this ability is also reset on death. (NEW: VFX will appear to let people playing him know when the effect is active similar to the VFK Gnar gets when he is close to transforming.) Cooldown: 150/120/90 (levels 1/11/16)
Q- Bloodlust- Cooldown: 14/13/12/11/10 seconds Passive: Tryndamere thirsts for blood, gaining 5/10/15/20/25 Attack Damage plus 0.15/0.2/0.25/0.3/0.35 per 1% Health missing. NEW Active: Tryndamere gains 16/20/24/28/32% bonus lifesteal for the next 5 seconds. Each auto attack during the duration also consumes 5% of his current fury and heals him for a bonus % equal to the amount of fury consumed.
W- Mocking Shout- Cooldown: 12 at all ranks Tryndamere lets out an insulting cry, decreasing surrounding champions Armor. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced. Basic attacks against champions effected by Mocking Shout grant bonus fury
Decreases surrounding champions' Armor by 10/15/20/25/30 for 4 seconds, and enemies with their backs turned also have their Movement Speed reduced by 35/42.5/50/57.5/65%. Auto attacks against champions effected by Mocking Shout grant double the amount of fury.
E- Spinning Slash- Cooldown: 14 at all ranks Tryndamere spins through his enemies, dealing 70/100/130/160/190 (+120% bonus Attack Damage) (+100% Ability Power) physical damage to enemies in his path and generating 3 Fury. Spinning Slash's cooldown is reduced by 1 second for each unit hit by Spinning Slash. Auto attacks also reduce the cooldown of this ability by 1 second.
NEW R- Frenzied Rage: Cooldown: 135/115/95 Tryndamere gives in to his rage. For the next 10 seconds, Tryndameres fury is uncapped, dealing bonus physical damage to champions, minions, and monsters equal to his amount of fury for the duration, and if Tryndamere has exceeded 100 fury, his fury is dropped down to 100 and Tryndamere is healed for the excess amount.
tl;dr Change Log Passive- bonus crit chance removed. New effect, Undying rage, works almost identically to old ult. Q- Passive unchanged. Active heal removed. New active grants lifesteal at the cost of fury per auto attack W- AD Reducion removed, now reduces armor. Grants bonus Fury on those effected E- Cooldown no longer shortened on crit. Now is reduced for each enemy hit by ability and on auto attacks. R- New Ability
Im not sure if i should add back the crit chance per fury or not. Was considering replacing the crit chance with attack speed though. post any feedback below.