Taric Rework/buff Proposals.
Hello. I used to main Taric back in Season 3 slightly after his "buff" (which they "overshot" and nerfed him again). And I have come to the conclusion that it's the fact that he's so simply that he's very ineffective. Just take a look at Braum, he too is a tanky defensive support, but he does Taric's job much better. So even though this thread will probably not get much attention, I am still hoping to reach out to anyone.
(NEW)(Passive) Fabulous Armor - Aura effect: Nearby allied champions gain 15% of Taric's maximum Armor and Magic Resist. He also reduces the damage that nearby allied champions would recieve by 20% (reduced after Armor/MR calculation.) but he takes the entire amount of damage removed as true damage over 5 seconds. Range: 1100.
(Q) Imbue: Taric heals an allied champion for 85/140/195/250/305 (+ 5% of maximum health). Taric is healed for 50% of the amount. If the allied champion would be healed to 100% of its maximum health, 50% of the remaining heal points are converted into a shield for the target which lasts 5 seconds. If Taric heals himself, he is instead healed for 100% of the amount instead of 50%. Mana: 60/70/80/90/100 - Cooldown: 20/18/16/14/12 - Range: 800.
(W) Shatter: Passive: Taric reinforces his armor with gemstones, increasing his armor while Shatter is off cooldown. 10/20/30/40/50 Armor increased.
Active: Taric shatters his gemstones, dealing 50/80/110/140/170 (+25% of Taric's bonus armor) magic damage and lowers their armor by 5/10/15/20/25 (+7.5% of Taric's Maximum Armor). Enemy champions affected are forced to attack Taric for 1.25/1.5/1.75/2.0/2.25 seconds. Mana: 50/50/50/50/50. Cooldown: 13/12/11/10/9 seconds.
(E) Dazzle: Taric Dazzle's a target enemy champion, dealing 50/95/140/185/230 (+10% of bonus MR) magic damage and stunning it for 1.5-2.0 seconds depending on how far away the target is away from Taric (increasing the further away the target is from Taric). It can be blocked by other enemy champions, but then the intercepting champion takes 50% extra damage and is charmed and forced to walk harmlessly towards Taric instead of being stunned for the duration). Mana: 65/70/75/80/85. Cooldown: 17/16/15/14/13. Range: 650.
(NEW)(R) Outrageous Outbreak: Passive: Depending on the amount of nearby enemy champions, Taric's abilities' mana costs' are reduced by 10/20/30/40/50% (increasing with every champion).
Active: Taric slams his crystal-hammer into the ground which causes all nearby allied champions to be knocked away from Taric and the nearby enemy champions to be drawn close to Taric (so everyone are next to eachother). The champions drawn in deal 30% reduced damage for 2.5 seconds and are silenced for 1.5 seconds. Mana: 100/100/100. Cooldown: 120/110/100. Passive range: 800. Active range: 600 (knocks away to 800 range).
Afterwords:
I like Taric and I hope that this thread might get a tiny bit attention or have sparked a debate. Personally I think that this kit would be strong, but also change how he is played currently. As for animations and VFX, I wouldn't change anything except for the visuals for Dazzle (also some indicators and small effects for (R).) I would speed it up a bit for a more "direct" projectile. But I'd like it to look smooth aswell. (saving most work for the VU would be the smartest).
Anyways, thank you all for taking your time out of your day to read this. Remember that this is 100% fan-thought up (by myself) and I would love to see this ingame, but it might be toxic to the game and go against the philosofi of kits. Good night and I shall check upon this thread tomorrow to see if at anyone found this thread useful :3
Bye bye