2 hyper carries that aren't affected enough by getting shut down early

DiveAlive·1/19/2020, 8:41:37 AM·49 votes·15,501 views

MasterYi Yasuo

their instafarm kits let them chain feed with very poor performance but honestly stay a threat regardless..

yasuo also has a really strong early lane phase, and it's really hard to beat a yi to level 4 and 6 bolstering him early.

so 2 of the best late game carries are also early game bullies that can't be stalled.

and i'm gonna go there and note that they're auto attack based so while having some skill requirement to deal full damage they can easily make you hate life with a simple right click.

p.s. attack speed low key broken :/

79 Comments

22 Caliber Rifle1/19/2020, 9:50:23 AM46 votes

Tryndamere

PiVoRx1/19/2020, 11:01:59 AM18 votes

MasterYi early game bully, you made my day

Kiwi Lemonade1/19/2020, 9:12:42 AM9 votes

Master Yi is more of noob stomper. Most of the time he isn't stopped because people whiff their CC at low elo, when we all know full well that he will just Q it. Also taking hourglass, barrier, or some type of defensive method is essential because hes like KAtarina on kill resets. If you do everything you can to just not die, he becomes a flopping fish in a teamfight. But yes when he gets fed, no matter the elo, hes borderline unstoppable.

Yasuo on the other hand is and always will be monsterously overpowered. The infamous champion that bred the meta we have now dating back several years set a precedent for mobility, freebies, and overloaded kits that no champion ever comes close to beating (well maybe Akali). Since he still hasn't been truly nerfed in 2 years like Akali has in just the last 3 months, I doubt he will ever be. Once Akali is gutted in 10.2 I can move from auto banning her to banning Yasuo again and my problems will be gone :D

HazeVictory1/19/2020, 6:54:22 PM5 votes

It's not the aa's which is the problem. It's the fact that these guys while being late game carries outscale 90% of the roster at two relatively cheap items by mid game.

Late game champs shouldn't be allowed to hit late game status at 2 Items.

Baby Ghoul1/20/2020, 12:30:22 PM4 votes

Yasuo is a much bigger problem.

At least the team has to work to funnel their power into Yi for him to be effective. It's still disgusting and shouldn't exist, but I've seen so many Yasuos somehow feed their butt off the entire game despite his versatile kit, then just decimate teams late game with no effort.

I don't even like having Yasuos on my team because they feel so comfortable feeding.

They'll take every bad fight for a chance that they'll win it because it doesn't matter to them.

Yasuo is going to be a threat late game regardless of how they perform. Meanwhile, the rest of the team takes a huge hit because that reckless player is mindlessly giving away so much gold, usually to another assassin which makes you play super safe and fall further behind.

We get no chance to even try to win the game ourselves with most Yasuos in solo queue, and I'm sick of it.

Those players force you to rely on them even though they're the reason you're in a desperate situation.

All you can do is turtle the match while the enemy team sweats to win a match they realistically would have won already if we didn't have Yasuo on our team. No other champion can hard feed and then turn into massive threat.

What ends up happening is the game turns into a drawn out coin toss all because of a bad Yasuo player. It's happened numerous times to me, but I was reminded of this frustrating situation after I had a Yasuo on my team go 0/8/1 by 17 minutes and then got a triple kill out nowhere. Nobody could contest him, and we were forced to play to win while they try to figure out a way to get around the Yasuo.

The only one having fun in those kinds of matches is the Yasuo player.

The King Diamond1/19/2020, 4:58:33 PM4 votes

I would add Jax here. He can feed his enemy ass hard, but after he get his Trinity his is starting to be strong. After he completes his second and third item, he is rly STRONG, when getting full build he don't give a shit.

DUDE BRO1/20/2020, 7:52:44 PM3 votes

Yasuo actually gets his powerspike at 0/10

Karfuss1/19/2020, 5:29:55 PM3 votes

Yasuo takes the cake in that he can go 0/5, but since his passives give so much inherent value and his windwall blocks projectiles, he'll always outduel an ADC and projectile-based mages. With items, he is never not a threat to them.

Yi, at least, doesn't have so much hand holding built into his kit. While he can get fed, snowball and decimate anyone in a few seconds... Once the Q is down, he is susceptible to any CC, projectile or otherwise, and will always be at a disadvantage when the enemy is grouping.

Ahri Baka1/19/2020, 7:13:24 PM3 votes

And Vlad , those champions no matter how much you kill them , they always come back stronger.