Stat efficiency of live and PBE trinity
Just for those who are questioning how much of a stat buff it really is. Live 25 attack damage = 875 Gold 250 health = 666.67 Gold 250 mana = 350 Gold 20% critical strike chance = 800 Gold 15% attack speed = 375 Gold 10% cooldown reduction = 300 Gold 5% movement speed = 197.5 Gold
Total Gold Value without rage and spell blade passives = 3564.17 Costs 3800 93.79% gold efficent without passives.
PBE 25 attack damage = 875 Gold 250 health = 666.67 Gold 250 mana = 350 Gold 40% attack speed = 1000 Gold 20% cooldown reduction = 600 Gold 5% movement speed = 197.5 Gold Total Gold Value without rage and spell blade passives = 3,689.17 Costs 3733 98.83% gold efficient without passives
I am not saying New Trinity is perfect and I still feel like putting MS in place of CDR on Sheen would solve most of the issues of it seeming a little over tuned since that would allow for the CDR to be 10% instead of 20%. IBG still feels like needs some kind of change to better seperate itself from frozen heart which some MS would do and Lich bane already had the MS to make such a change have next to no impact on it other then build path.
YEs I am worried about Irelia potentially getting "sejuani'd" in a few patches because of riot having a lack of foresight on the outcome of this. A small nerf like reverting the Q damage buff is whatever but I get this feeling something far more out of hand might happen. Something that actually greatly impacts her ability to be effective. Something as devastating as if Graves or Lucian were to no longer have any mobility. And Having your champ get perma banned really sucks which is another thing I am hoping to avoid seeing happen.
But these trinity changes must happen for some other champs to be effective again. Yes GP and Yasuo players are worried and they should be and I hope Riot does not leave them hanging too long.