Nunu Rework: Nunu and Willump
#Nunu and Willump

Innate - Snow Day:
While in battle, Nunu passively throws snowballs at nearby enemies, prioritizing the unit Willump last attacked or the nearest unit.
Instead of having a Growth Stat, however, he attacks quicker the closer he is to the target.
Enemy champions can intercept snowballs.
- Nunu gains up to +30% Attack Speed depending on how close he is to the target.
- Snowballs deal 4 (+1 per level) (+3% AP) magic damage.
- He has 500 Attack Range.
- He has to wait 1.5 seconds between switching targets.
Q - Snow Crush:
Willump smashes his fists into the ground in a target direction in front of him, dealing magic damage to enemies hit.
Enemies with impaired movement receive bonus damage and are briefly silenced.
- The form is similar to Gnar's 'Wallop', however a bit shorter and a bit wider. It goes half around Willump in a half-circle, but is linear on the sides and at the front. The cast indicator would look a bit like Braum's shield cast.
- Deals 85/115/145/175/205 (+30% AP) (+3/4/5/6/7% bonus Health) magic damage.
- Units with impaired Movement of any kind take 30% more damage [110.5/149.5/188.5/227.5/266.5 (+39% AP) (+3.9/5.2/6.5/7.8/9.1% bonus Health)] and are silenced for 0.5 seconds.
- Costs 120/115/110/105/100 Mana.
- Has a 12 second cooldown.
- Upgrading it ...
- Mana Cost : --
- Damage : +
- HP scaling : +
W - Blood Boil/ Frost Jaw:
Passive:
Every 3 Spellcasts, on Willump's next basic he bites his enemy instead, restoring Health. Depending on which ability is active, the bite grants bonus effects.
Toggle:
Blood Boil
Passive: Willump gains bonus Movement Speed.
Biting an enemy grants him and nearby allied champions bonus Movement and Attack Speed for a few seconds.
Frost Maw
Passive: Willump gains bonus Ability Power.
Biting an enemy slows the target for a few seconds and restores Mana to him and nearby allies.
- Bites heal for 26/49/72/95/118 (+3% bonus mana) Health.
- Blood Boil does ...
- +5% Movement Speed passively.
- Biting grants him and others in 750 Range +7/9/11/13/15% Movement and 26/32/38/44/50% Attack Speed decaying over 2.5 seconds
- Basic attacks prolong the duration by 1 second up to two times.
- Frost Maw does ...
- +19/28/37/46/55 Ability Power passively
- Biting slows the target's Movement Speed by 20% for 2 seconds and restores 25 (+3% of Nunu's maximum Mana) Mana to him and allied champions in 1100 range.
- 5 seconds cooldown between toggling.
- Toggling does not count as Spellcast for the passive effect.
- No Mana Cost.
- Upgrading it ...
- HP restoration : +
- MS and AS burst : +
- AP : +
E - Ice blast:
Willump throws a chunk of Ice at a target unit, dealing magic damage and slowing the unit's Movement and Attack Speed for a duration.
- Deals 80/120/160/200/240 (+75% Ability Power) magic damage on-hit.
- Slows the target's Movement Speed by 45% and Attack Speed by 25% for 1.25/1.75/2.25/2.75/3.25 seconds
- Costs 85 Mana
- Has a 7 seconds cooldown.
- Upgrading it ...
- Damage : +
- Slow duration : +
R - Absolute Zero:
Willump starts to channel for up to 3 seconds and saps the area around him of heat, sapping the Health off of and slowing the Movement Speed of enemies within. At two intervals he draws nearby enemies a short distance towards him; at the third interval he ends his channel, massively slowing all enemies within the area.
- Intervals are at ...
- (The channel cannot be canceled until 0.5 seconds by any means)
- An animation would show this. The slow alone would be present, but Nunu wouldn't be rooted (you can still walk for 0.5 seconds), nor the field visible.
- 1.25 seconds: He draws in all nearby enemies 250 units.
- 2.25 seconds: He draws in all nearby enemies 300 units.
- These do not interrupt channels.
- 3 seconds: He ends the channel and slows enemies' Movement Speed by 99% for 2 seconds.
- The intervals would have to have a visual notification to clarify the occurrence. Three loading bars next to Nunu would load up along the X³- / Z-axis. The first loading sky blue, the second light blue and third white while each additional one loads faster and with a slight steam effect. Once one is fully loaded he draws enemies in. Then the next bar starts to load.
- (The channel cannot be canceled until 0.5 seconds by any means)
- After 0.5 seconds and once Nunu mayn't move, Nunu saps enemies of 9/12/15% (+1% per 200 Ability Power) of their maximum Health each second (magic damage) and heals himself for the damage dealt after reduction. - This amounts to a total of 22.5/30/37.5% (+1% per 80 Ability Power) Health sapped over the duration.
- Enemies within the area have 50% reduced Movement Speed.
- If the channel is interrupted they have 50% reduced Movement Speed for 2 seconds.
- The area has 675 range.
- Costs 100/125/150 Mana.
- Has a 120/105/90 seconds cooldown.
- Upgrading it ...
- Damage : +
- Mana Cost : +
- Cooldown : --
Welp, that's it. Thanks for reading and I hoped you liked it.
I'd really enjoy feedback and discussions in the comments, but otherwise that will be all.
Thanks again,
Jack.
Ah, p.s. : Of course his stats would have to be adjusted and the numbers are only rough suggestions (though stuff like level scaling I do think should be this way).
