Can Rakan's shield only display one range indicator when Xayah isn't on his team?
Tiny change. Probably not all that important.
Tiny change. Probably not all that important.
The larger second ring is actually still useful even without Xayah. It basically tells you, at a glance, if you could dash to one teammate then instantly dash to the next. It comes into play in chase situations especially when you are behind and want to get into range for your knock up (e to teamate1, e again to teammate2 at about second circle, w to poor SOB running away).
That's an interesting application.
Kudos for noticing
I'd like it if its range was normalized -.- make his regular longer and xayah's shorter, the difference is too big currently
Was that supposed to be a joke.
I agree remove or change the color one farest ring
Can
's ult indicator not appear before he hits level 6?
Even when Xayah is on your team you still can only use the smaller range on the rest of your team, so it is needed
But he said only to remove the larger indicator when she ISN'T on his team, he never said to remove the smaller one when she is on the team
Also, can Rakan please jump onto enemy Xayahs. For lore continuity.
Then he shouldn't damage enemy Xayahs, because of the lore?
Then he shouldn't damage enemy Xayahs, because of the lore?
I mean I'm pretty sure Soraka's Q blinds Warwick because of Lore.
And eventually Vayne will hunt down Vlad, Warwick, and Sion, or die trying and one/some of them will be permanently removed from the game cause dead x_x
Exactly, he'll shield them.
And she will tickle him with her feathers?
If she betrayed him for another support, breakups can involve fists.
Jumping onto her just lets him get up close and personal in her business.
Lore is pretty much irrelevant to gameplay.
Agreed. If you do play with indicators on, like myself, it can be needlessly confusing. Also wouldn't be a difficult alteration to make.
I agree with this but I think they should also make the reverse true, make the indicator especially noticeable when Xayah IS in the range, instead of the faded indicator no matter what. Would make it a lot easier in teamfights or if you're running from a sticky situation and she shows up on the other side of an unexpected wall.