Why is it that every other champion 'pet' can proc Thunder Lord's Decree and SpellThief, but not Shaco's Boxes?
Why is it that Riot gives every champion a free item that includes the functionality to counter Shaco's Boxes? (and Teemo's Shrooms?) rather than changing those abilities to have more counterplay - like say, a delay upon springing (like Jhin's Flowers) and a music SFX that clues you in about Boxes being nearby? (A poison spore DoT cloud for Teemo's Shrooms, rather than applying the DoT directly?)
Why is it that Riot thinks stumbling into CC is what is balanced and fair about Shaco, but his blink-invis and Backstab is the problem?
You know, it's almost like
and
were designed at a point in time where CounterPlay™ and Clarity™ where alien concepts at Riot HQ...
"While counterplay is a type of meaningful choice, it’s so important to League of Legends as a competitive multiplayer game that we consider it a pillar of our design values. A fight loses its excitement if the first punch wins – it's what you can do after that adds depth and complexity. We try to prevent hard counters and abilities with no room for reaction, as no game should be over without a real show of skill."
"Clarity means we want distinct, transparent mechanics in everything we design. When the outcome of a game hinges on a player’s ability to quickly assess the situation, information needs to be clear and accessible. This doesn't mean we tell players the best play to make, but we should make sure they have the right info to make calls as best they can."
--- Ryan "Morello" Scott, Dev Blog: The Design Values of League of Legends