Which is why I recommended sticking the level scaling on it FIRST to test it. Because items that scale with level generally are either OP or UP and its very very easy to tell which quickly. An example of this is the lethality changes - riot screwed up with them a handful of times (scaling on enemy level anyone) but balanced them properly over a few patches because those shiny lethality items were either jank or too strong.
When an item is overpowered it is fine to nerf it. That is what riot did in the past patch with censer (removing sustain and providing more damage on a trade). This pulls a ton of lane power out of it because it removes sustain which is INTEGRAL to the first 10-15 minutes. But with the current power levels it is still currently pushing non enchanter based supports, which is not a good thing. The singular change toward it scaling with level can potentially fix that which is my point.
You just don't deliberately drop the power level to the point where over night you change the obviously defining item of an enchanter styled support into to another less thematic one their your defining item got Ohmwrecker'ed. The Current incarnation of Censer seems to provide the right stats they were looking for they but clearly just need a number tweak.
The item in its current iteration is strong. I would have to be blind to not be able to tell that. That is not what I am concerned with. My concern stems from how they is effectively a double nerf. It guts the power it has early game by a lot as well as giving it a late game nerf as well. This change makes it appear as near useless pick instead of an enchanter support's 'defining' item.
If this nerf turns out to be too much - like I expect it to - considering how huge the overall change is. These Enchanter supports will simply revert to Locket + Redemption rushes for those supports isn't that SO EXCITING? rolls eyes
As it stands I literally buy the same crap on all my supports no matter how they actually do their supporting. Its been that way since way BEFORE ardent was created. There is very little variability on what is good vs what is really good.
Before the Ardent Censer meta it was the rush redemption meta because of how over tuned it was and possibly still is. Before that supports rushed locket. Until there's proper scaling that gives each items pros and cons based on your support archetype supports players will just simply pick the 6 best items for them to do their job because there is no other choice. I get the same utility as every other support out of every item so why wouldn't i pick the best options?
The meta is LITERALLY CHANGING in like 3 weeks. I'm terribly sorry you cant stand the current meta. I agree it can be quite frustrating to play a game where one player is the make or break for the game no matter what. Might I suggest you go outside and take a walk or play a different game for a handful of days instead? The crap on the PTR already has the runes / masteries changes on it. Hence why I said that i felt a more measured test and see SHOULD have been taken instead of what they did.
The current season ends Nov. 7th so we can expect that the 8th will have all the shiny new changes. if you need to worry about LP dropping your ranking you can always choose to play the minimum amount of games needed to not lose your ranked position. Its only three weeks and there are TONS of good games out there that are just as good if not better than League.