Ranked Requirements

q O y O p··1 votes·1,636 views

To play Ranked it should be a little tougher. The climb to level 30 simply isn't enough to teach players the game.

This should be a requirement to play Ranked (competitive play, right?):

Need to watch 40hrs of league training videos. + Take written aptitude test. + Pass mechanics test.

Ranked Unlocked.

Lose 5 games in a row.

Ranked locked.

With the potential of playing League as a career (esports) the competitive scene should not be filled with "casuals". There are plenty of other game modes (normals, aram, 3s, team builder, etc) for those folk. Most professional teams scout and recruit players from Ranked Solo Q.

The entire conversation of "Carry yourself out of elo hell" is flawed. This is seemingly what the high tier players tell the low tier players and now you have a bunch of low tier players all trying to carry the game with very little focus on teamplay, which is in fact your best chance at success. This is almost a mirror of what happens in western society while the rich 1% (diamond+ :o) tell the poor (below diamond) that "money can't buy you happiness" (carry yourself) when in fact, money can (teamplay).

(some talk about ranked requirements) https://www.youtube.com/watch?v=mFFANaxYIXE&t=504

17 Comments

RogueWill3 votes

Then no one would play ranked. No one would spend 40h watching training videos to unlock a mode, no one would take a test to play a a game. You know it is mostly for fun and ranked is just a tad more serious but just a tad.

q O y O p1 votes

[deleted]

RogueWill2 votes

If you are on a esport path (assuming plat or diamond or at least gold) means that your game insights and decision making as well as basic skills (cs, warding,etc) are so good that the mechanics of a "new" champion won;t hinder you so much. The platinum guys that I know basically can win games over me even if I'm with my main and they are with a first time champion. For the rest of us earth people Ranked games are not that serious. They are more competitive than normals but not to the point we would actually have to take test and spend training hours to play it.

Robert Smith1 votes

Where would you get these videos? A test to play a Mode in a Game? The requirements are fine the way it is. Maybe playing X games with different types.

NoMonku1 votes

How I see it is if you can't actually rise up with people who just want to play casually, you don't deserve to be up there in a higher division. A problem I see with a lot of people complaining about this is that they want their teammates to carry THEM, instead of them carrying themselves or their team. The easiest way to rise is to carry yourself, so you should work towards getting better. You may occasionally get carried, which by all means take the free win/LP, but you should work as hard as you can to win. Besides, just because their playing casually, doesn't mean they don't want to win. It just means they don't care as much as YOU about winning and losing won't crush them as much as it seems to crush you.

Also, as for losing 5 games and ranked being locked, that is a HORRIBLE method. At almost all points in someones times playing ranked, they will be "locked" out justs because they lost 5 matches in a row. It allows for no experimentation and just promotes the current meta. There will be a lot less reward for trying new things out because the punishment is annoying to deal with. Also, you would have been locked out awhile ago if this was in place as well, so I don't think you would be in favor of this.

q O y O p1 votes

[deleted]

DisasterSola1 votes

{quoted}

You're missing the point. Ranked is competitive. If you want to experiment or play casually, do it in the other game modes. "Carrying yourself" is the problem with lower level Ranked play.

Uhm.... You know that 5 losses in a row is common when you go on tilt, right?

Your "ranked restriction" really does just promote stagnation. If anything, the gap between gold and silver needs to be higher. Such as, in addition to the curretn system, an average KDA must be acquired before you go from silver1 to gold5 (in addition to winning your promos!)

Your problem seems to be the massive diffusion of players in lower ranks and their average, low skill level. You can also be carried to higher ranks. By adding an average KDA requirement (say, 50% kill participation with a net positive KDA across your ranked career) you'l both reward players who "carry themselves" by acknowledging their good play despite the loss as well as limit the amount of scrubs getting into gold by sheer unadulterated luck.

You could add a mandatory cooldown - say 15 minutes - if your KDA in any one ranked games dips super low. like 5/15/1 or something.

q O y O p1 votes

{quoted}

Uhm.... You know that 5 losses in a row is common when you go on tilt, right?

Your "ranked restriction" really does just promote stagnation. If anything, the gap between gold and silver needs to be higher. Such as, in addition to the curretn system, an average KDA must be acquired before you go from silver1 to gold5 (in addition to winning your promos!)

Your problem seems to be the massive diffusion of players in lower ranks and their average, low skill level. You can also be carried to higher ranks. By adding an average KDA requirement (say, 50% kill participation with a net positive KDA across your ranked career) you'l both reward players who "carry themselves" by acknowledging their good play despite the loss as well as limit the amount of scrubs getting into gold by sheer unadulterated luck.

You could add a mandatory cooldown - say 15 minutes - if your KDA in any one ranked games dips super low. like 5/15/1 or something.

I like your suggestions but you are tackling the problem after it occurs. Ranked is ranked.

The requirements I suggest are to prepare you for Ranked. Working your KDA and carrying yourself should be done in normals. That is where practice takes place.

Don't come into the Ranked Competitive scene to practice. That's my point.

DisasterSola1 votes

{quoted}

I like your suggestions but you are tackling the problem after it occurs. Ranked is ranked.

The requirements I suggest are to prepare you for Ranked. Working your KDA and carrying yourself should be done in normals. That is where practice takes place.

Don't come into the Ranked Competitive scene to practice. That's my point.

Normals and ranked are extremely different places with their own variants of the meta. Your suggestion is litterally stagnate ranked so that only a handful of the population will even be able to play.

If you want to change ranked for the better and increase the general skill level of players, the best way to do that is create a large gap between "beginner" ranks and "advanced" ranks. Bronze and silver are beginner ranks. gold is the middle rank, par so to speak, everything above par is "High" ranks.

By creating a large gap the population of higher ranks will fluctuate and getting carried out of silver would be impossible, but carrying yourself would.
If you stop people from ever entering, all you get are tryhards and people who never learn.

q O y O p1 votes

{quoted}

Normals and ranked are extremely different places with their own variants of the meta. Your suggestion is litterally stagnate ranked so that only a handful of the population will even be able to play.

If you want to change ranked for the better and increase the general skill level of players, the best way to do that is create a large gap between "beginner" ranks and "advanced" ranks. Bronze and silver are beginner ranks. gold is the middle rank, par so to speak, everything above par is "High" ranks.

By creating a large gap the population of higher ranks will fluctuate and getting carried out of silver would be impossible, but carrying yourself would.
If you stop people from ever entering, all you get are tryhards and people who never learn.

The GAP is already there. Its the gap between NORMALS and RANKED. The issue is too many people are playing RANKED when they should be playing NORMALS.

Please understand this concept. Ranked is COMPETITIVE. You don't see hockey players playing in competitive "pick up games" that can possibly lead to a career. There is a clear GAP between "beer league" and "competitive play".

I appreciate your input, however, your logic is flawed.

DisasterSola1 votes

{quoted}

The GAP is already there. Its the gap between NORMALS and RANKED. The issue is too many people are playing RANKED when they should be playing NORMALS.

Please understand this concept. Ranked is COMPETITIVE. You don't see hockey players playing in competitive "pick up games" that can possibly lead to a career. There is a clear GAP between "beer league" and "competitive play".

I appreciate your input, however, your logic is flawed.

And your logic is exclusionist and helps NOTHING. You seem to have this wild delusion that ranked is a holy place and that normals are the realm of mere plebeians.

Your comparison between real sports and e-sports is extremely flawed. In E-sports, theres ranked play and then professional play. In real sports, theres just professional play. You hardly ever see hobby leagues, and if you do, theyre almost never an actual organization and more a group of guys or gals who play against each other.

You could say that there are only two ranks in real sports: College and professional. In league of legends, hell, in mobas in general there are MANY ranks. In league of legends, you have: Unranked (normals, arams, custom games) Ranked bronze Ranked silver Ranked gold Ranked plat Ranked diamond Ranked challenger Professional

Unlike real sports, E-sports tend to have a gradual progression from unranked to professional. You always start as un ranked playing for fun, but as you get more serious you move on to ranked and try to better your play.

what this means is that there is a diffusion of players in ranked, and due to the system, the diffusion has a significant number of low-skill players in high-skill ranks. Bronze is meant for beginners. Literally, its MEANT for people who are new and unskilled at the game. these are the little leagues. Silver is also meant for beginners, but these would be the highschool league. Players who have unrefined skill and are working to refine it. **Gold is par. **Gold is meant for players who have a firm grasp of game mechanics and a moderate level of skill; these are unrefined players who are polished. College league. (However, do to the system used to determine rank, this "par" is polluted.) Platinum is the next step; its the intermediary between "the good" players and "the great" players. These would be the national college championship members. Diamond is for "great" players. Its populated by people who have refined their skill but still have a few defects. Challenger is for great players who have totally refined themselves. Professional is the competition between the best of the best.

What youre suggesting goes against the very core of the E-sports ranking system. It excludes an extreme amount of people for no other reason than "because you should be good already!" With your suggestion, we wouldnt even need the tier system at all. With your suggestion, ranked would essentially become premade 5v5s competing in a roster style ranking with the top 10 teams being "professional".

q O y O p1 votes

There are so many holes in your logic it's almost not worth this reply, but I am always trying to help the lesser, so here it is:

Your comparison between real sports and e-sports is extremely flawed. In E-sports, theres ranked play and then professional play. In real sports, theres just professional play. You hardly ever see hobby leagues, and if you do, theyre almost never an actual organization and more a group of guys or gals who play against each other.

Just for an example and I can pull about a thousand others... http://www.dmhl.ca/ - http://www.leaguelineup.com/welcome.asp?url=tbaleague

You clearly are not one of organized sports. That's okay. There are TONS of "casual leagues" (normals) for playing real sports. The world of E-Sports and "real sports" is not all that different.

Moving on...

Unlike real sports, E-sports tend to have a gradual progression from unranked to professional. You always start as un ranked playing for fun, but as you get more serious you move on to ranked and try to better your play.

Almost right, except that the progression is from UNRANKED (normals) to RANKED (Bronze, Silver, Gold, Play, etc etc.) This is the GAP. Repeat. This is the GAP.

Moving on again...

What youre suggesting goes against the very core of the E-sports ranking system. It excludes an extreme amount of people for no other reason than "because you should be good already!" With your suggestion, we wouldnt even need the tier system at all. With your suggestion, ranked would essentially become premade 5v5s competing in a roster style ranking with the top 10 teams being "professional".

Just wrong. What I am suggesting is VERY simple. It weeds out the serious player from the casual player in an environment that is meant for the serious player. Again, comparing to real sports, you don't see any "beer league" players that play in competitive play, where you would be scouted for professional play.

Now, when an athlete wants to join the competitive scene (ranked) they have to try out. This system has been in place and has worked for years. This even goes for sports that are individually played. If you want to argue the semantics of sport, this is not the place for it. The problem here is that there is no way to try out.. you automatically gain access by putting time in. Flawed? Yes.

So, instead of 'trying out', because we know there's no actual person or system in place to weed out the baddies, I propose these ranked requirements.

Perhaps the entire system is flawed, but there sure as hell are too many players cluttering the Ranked ladders. Maybe it would simply be better to have "Normals" and "Pre-made Ranked 5s". Ranked Solo Q might just be the problem altogether considering its "SOLO or DUO" in a game that is 5 PLAYER TEAM oriented.

Will Riot remove Ranked Solo Q? I highly doubt it as it's one of their addiction devices (come play the ladder, see how high you can climb).

So, let's just make it better. These requirements are one step towards that.

DisasterSola1 votes

{quoted}

snip

The ego is strong in this one. You also completely ignored the entire section about what the MOBA ranked system is, and why we dont have a roster style like real sports.

Your mind set is still that ranked is a holy place mere plaebians should not step into without devoting themselves to the faith.

warpenguin5551 votes

you aren't very good at this ideas thing

first off, hardly anybody watches the LCS anyways, so people would just leave the training videos on and do something else...

wait why am I poking holes in a pitfall, bro, find something better

Spikeman711 votes

Not sure about everyone else but it clearly turned into a joke post when it said written aptitude test. .-.

Provengreil1 votes

I think it compares closest to the proving grounds in WoW, but even that test fell flat on its face. I passed the damage on the first try while forgetting to actually use my damage spec, but the tank thing took me 8 straight tries because the friendly AI only gets to cast healing OR damage, and is trying to simulate 1 healer and 3 damage types....

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