possible fix to darius.

YUUKI VK··1 votes·418 views

I have mained him for a long time. him being perma ban is annoying af.(but I do see why)

all I think riot needs to do is make him heal 5%max hp at all ranks no matter how many are hit with the Q. and in noxian might. ine hit adds 3 bleed stacks rather than 5

5 Comments

5 Stacks GG1 votes

that would make him uber trash.

what they need to do is either make his heal back to 10% max 30% or make it 8% max 32%

YUUKI VK1 votes

then whats the point of having a champion if he is perma ban. people have done poles on darius. most people just hate that his heal is retarded. he has no need for a good heal at all. people that think he does are kinda dumb.

5 Stacks GG1 votes

they should ONLY touch his heal, the idea you had about the 3 stacks per hit with passive up would make him less fun to play and make him worse than old Darius since you could apply 3 stacks very easily and had a better ult base dmg

YUUKI VK1 votes

its 5% max hp. or revert him back to his rework release. since the only real reason his win rate was so low. is due to people that have never played him picking him up and he was kinda a new champion. but from the release he did not need buff just time.

LoLKiru1 votes

{quoted}

they should ONLY touch his heal, the idea you had about the 3 stacks per hit with passive up would make him less fun to play and make him worse than old Darius since you could apply 3 stacks very easily and had a better ult base dmg

Personally I'm with meddler on this. If the heal continues to be a problem (it is worth noting his pickrate and winrate both dropped as of 5.18, despite him having been permabanned in both 5.17 and 5.18; pickrate dropped by over half actually, 10.41% --> 5.29%-ish, winrate went down like 2%-ish); Turn the heal into a flat heal + smaller % missing health, something like (hypothetical numbers incoming)

20/40/60/80/100 (+5% missing health) per enemy champion hit, this would ensure the heal still remains relavent lategame, and even GREATLY rewards Darius' if his player is skilled enough to somehow become god and land a 5-person Q

Alternatively you could leave the flat portion of the heal the same at all levels (say, 50 per person hit) if the heal of 100 turns out to be too high for lategame in combination with the +5% missing health, by having both a flat heal AND a % missing health heal; you have plenty of room to tune the skill up and down to buff or nerf it as needed.

More from Gameplay

More by YUUKI VK