Inflated Damage Numbers
In my opinions, its a very big issue in league currently.
To explain better, its been a common trend in the game to buff damage roles in the game while nerfing armor and magic resistance items throughout.
As we all know in season 6 they did a lot of buffs to AD roles while nerfing the armor stat (making items more expensive but give less).
What this creates is a game that has abilities like Lee Sin's ult (600 base + 200% AD at max rank). To me this is an inflated number, theres no reason to have that scaling on that ability in the current state of the game.
There are many other champs like this.
Anyone else have thoughts on it? That maybe the toning down of some of the damage numbers in the game would be overall beneficial to game health?
Lee Sin is just an easy example, many other champs have similar, and even worse, damage inflation.