Any chance we could normalize Quinn's autoattack animation timers?
It's annoyingly easy to cancel her passive after the projectile is in the air. The main reason for this is that her passive animation is a bit longer than her normal autoattack animation, so if you're good at "properly" cancelling her normal auto animation you'll end up cancelling her passive a lot.
Could her passive animation be shortened to the same duration as her normal auto animation so that auto cancelling on her isn't absurdly awkward?
######seriously riot this has been an issue literally since she was released D: