If Kassadin is a late game champion, why is his winrate so mediocre late game?

astralwit··5 votes·1,690 views

For certain champions like Anivia, it can be argued that the late game stats aren't above average because they stall out lost games. Kassadin has very bad waveclear and is melee so this doesn't really apply. Thus why is it that on op.gg his winrate is 47% and 47th in the very late game?

Personally, I think his late game is merely average because a lot of his power is put into mobility and that makes his damage subpar. After more than 3 riftwalks, you rarely need extra mobility (esp. at that mana cost) so you're paying for something you barely use in terms of power budget. He can dive the backline carries and I get that it's powerful but unless he has Zhonya's, he just gets instaCCD and dies. Unlike Kat, Diana or Akali, he also rarely has sufficient damage to actually kill a carry in one rotation even if he's left alone. There are other champions with much better laning, more CC, poke, waveclear and still decent safety such as Viktor and they can frustrate the backline too. Viktor's ult. will kill a carry or zone them by itself late game. Why really pick Kass? He seems like a much less safe version of Ahri. Yeah, he has more theoretical mobility but he's way worse pre-6 and being melee itself makes laning less safe. The other reason I'm saying he's less safe is simply because he lacks Ahri's versatility. She can kite well but also poke and waveclear. She doesn't need to dive to do damage.

I'm not saying Kassadin is awful and I do find him decent into LB but it feels like he's definitely a bit undertuned. If his jump was as long as it used to be, I certainly wouldn't be claiming this. At the moment, I think he needs more damage scaling for late game or maybe a 10% CDR/lvl in his passive to make him worth it.

9 Comments

TeemoXNidalee5 votes

He was good lategame when his ult had 700 range, this allowed him to reach the backline and delete them.

Now he is just a shitty ganker that becomes dead weight if he can't get some kills and snowball himself or his team.

astralwit1 votes

{quoted}

He was good lategame when his ult had 700 range, this allowed him to reach the backline and delete them.

Now he is just a shitty ganker that becomes dead weight if he can't get some kills and snowball himself or his team.

Yes, this is exactly my experience. He's only useful if he can snowball or get other lanes snowballing mid game. Late game vs grouped targets, even with Zhonya's, he's very high risk with mediocre damage. If your team is behind, Kassadin is an autoloss while other mids like Kayle, Anivia, Xerath, Viktor etc. can still be useful and stall it out as well.

Sire Hippington3 votes

Anivia is no longer the lategame monster she once was. To much mobillity in league, which means her controll in teamfights isn't as impressing as it was way back when she became infamous for beeing a lategame mage. Her lane controll and pick-potential are what make her strong these days, which is more an early-midgame thing.

For kassasdin, he needs to face the backline and has neither hard cc nor a high range gapcloser. Under this conditions, you won't have a powerfull late because marksmen are just so stupidly broken once they reach fullgear. if they see you coming(because you need to get into ~600 range to close the gap) and there support is ready to peel, you probably eat some cc from the support and die in 1-2sec to the rightclicking prowess of the mighty marksmen.

Kassadins main strength is his roaming and splitpushing aswell as cleaning up fights. He excels at midgame and stays strong as long as he has an gold/xp advantage over the adc. Once they catch up(which usually happens at 40+min) he starts to drop like most melees.

Big Lincoln3 votes

i remember when kassadin wasn't undertuned

what was his ban rate again, 98%?

astralwit2 votes

Kassadin used to have an 80% Riftwalk AP ratio and the same base damage. He could also stack it up to 10x and jump much farther (even past their tank line). I'm not asking for a return to his permaban days but I do think his damage is pretty low for a champion with an early game that weak. It's strange to me he doesn't have MR/lvl actually. It's almost as if he didn't have a passive due to this weakness relative to other meles.

CerealBoxOfDoom2 votes

because he isn't a lategame champion

never completely trust when ppl say something is lategame, most don't even know what lategame is lol

A Doorknob1 votes

Don't use op.gg. Here: http://champion.gg/champion/Kassadin/Middle

They give far more details. Champion.gg

Sagan Forever1 votes

He falls off in the ultra late game. By this point an adc will have 4. Attack items and one to defend vs his burst. When the game reaches this point he will r in then instantly die. If you look high early, low mid game, high late game, and low again ultra late game. Also his win rate is 50% not 47%. Kassiden is very snowbally and scales well which is what this shows. But he in the ultra late game the adc will likely survive kassiden by this point and his lack of team fighting will hurt his team.

Reign Of The Bow1 votes

Kassadin has a low win rate because most games don't get to late game, so kass has to snowball through kills and farm. Since he's weak to everything AD, this becomes difficult. His low win rate mainly come's down to playing well. While I am no pro, I've found the best way is to play safe. Only go for kills you know you can get. Once you go 3/0 you should be able to get lich bane and boots before 20 min. The problem is keeping that lead as now you will be focused. The trick is not to use your E as a aoe slow but for damage and catch up. If they are just a bit to far forward R>E>Q>R>W and catch up to them. I'd also advize learning the extended rift walk where you press R and immediately flash while in the animation in order to double the range of your r

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