Sona changes, patch 6.3
"Sorry we're late with the proposed Sona changes guys. But they're good! We promise!
Passive: now does 33% less damage with staccato. Diminuendo now just turns them a fun shade of green for the duration. Tempo speeds the enemy up for the duration and gets a cool purple particle effect for it. Whew!
Q: Skillshot that's super confusing to use, because it has a hard time differentiating between whether it should hit a minion or a champion. Oh, btw, it's still too oppressive, so the new damage is as follows:
(20/40/60/80/100 +25% AP) 70 mana cost at all ranks. It also makes a cute squeaky sound when it hits an enemy,
W: We decided that sona should probably heal a little more. You're welcome.
(31/51/71/91/111 + 26% AP)
Also, the shield now lasts 1 second. We really want it to be a split second decision that won't shield you from a single auto.
**E: **This one was tricky. But here it is!
ABILITY REMOVED
R: We heard your concern about this one and we've implemented changes accordingly.
Ability cooldown adjusted to: 600/590/580
We hope these changes to Sona absolutely destroy her make her balanced and more satisfying to use. We'll probably never ever touch Sona again lol"
(By the way, if you really couldn't tell, this is extremely sarcastic and I'm poking around at sona's extensive nerf history and general problems. )