Aziz needs more counterplayability against him
I've been playing mid a bit, It and jung are my main. And I think air is overpowered. Not because he does way too much damage, but because there's no counter playability to it. Over the past week I've been thinking about making a thread. And now i will, because i've concluded the only champ to be able to get inside his impassable soldiers and stupid broken wall is fizz, and even fizz will lose to him.
He has too much poke. It's just disgusting and completely unbalances him. If you play a melee mid, you lost lane against him. He can just use his soldiers to not let you get any cs without taking a decent amount of damage. And then, when he moves them, and they move onto you, they slow you, do damage, and then stab you for more. That and they also move pretty quick. As fizz i could only cs him after i dove past his soldiers to kill him. And even then, I could only cs safely when he wasn't in lane. He has the ability to either poke you so low that you'll die to him, or be forced to back, and it only takes till level 7 to do, because by then he should have the mana to sustain it.
If you play a ranged champ against azir, he'll have a hard time zoning you from cs, but he can still poke you so low that you're forced to back. And his poke is so ranged that you can't farm under tower. He can hit you from outside its range. So you can't farm against him really unless you've got a decent ranged farmer champ.
The soldiers also let him cs fairly safely, and give him disgusting wave clear. So if i thought ever to roam for a kill, he could just push in my tower very quickly.
Then theres the other problem. His wall. Why can nothing pass? Like, i could see it stoping hops and stuff as it's coming up, like janna tornado or something. But once it's up, things that normally go over walls, like trist and kha jump, fizz e, The J4 qe combo, thresh hook, and flash especially should be able to go through. So lets say you do somehow manage to dive him in lane. Then he walks to the other side of you and walls you into his turret, which can be there even if it's dead, and then sends soldiers to you, then he dives onto you. You die. It wouldn't be so bad if just flash could get through. And also, you shouldn't get pushed through it and stuck on the other side for walking into a soldier on the other side of it. It's not just a wall, its a one way trap that once you get sucked through you can't go back through with literally anything.
So, he cses safely, can poke you, even under tower, safely, has an impassable wall in case you do manage to dive to him, and has mobility of his own by dashing to soldier. That sounds unbalanced to me.
I played Karth into him twice, and it's impossible. Usually i can do well as karth, but his soldiers outranged my q, and if i did manage to catch him with my wall and walk up to him with e, he could just spawn the soldiers next to him. And if i chased him just a tiny bit too close to his turret, he could flash past me and wall me into the turret.
I had a similar problem with Kog. Kog's passive was absolutely useless, and i couldn't get in range, and even if i did, i was too low. Whenever you go to shoot a minion even, he can just send his soldier to where you try to shoot from. I've even tried constant motion, only stopping for a second to shoot a minion, and that brief second of aa animation is just enough for him to send the soldier to you. It slows you, and if it's high enough rank and you didn't build merc treads it will usually hit you twice. Eventually my ult let me outrange him and finally poke back.
Teemo could do nothing. Never could get into range, and was poked too low almost instantly.
Akali was shat on, even with her ult, for the same reason as yas, but that story shows more frustration
Fizz can kill him, but still, if you don't just almost recklessly dive for kills each time you can you won't be able to farm.
Yasuo could dash away from minions, and was one of the few who could lane almost safely because of his q and dash. The q was slightly longer than soldier range. Still, I hit Azir with the tornado, ulted onto him, ignited, and before i could aa, was immediately walled into his tower, where i was shot and stabbed to death from full. We weren't even that close to the turret. I thought when i ulted into him, after 11, cuz i had got 2nd level ult, and had finished IE, that i had finally caught him. Nope. He was too op.
With vlad i was able to duck the soldiers from time to time, and my sustain did ok against him, but still, saw no opportunity for counterplay.
With mord(pre rework) i couldn't cs, and was in poke hell. It went even through the shield. He had more wave clear than me too.
Most of the time, if you have a bad matchup, you can still farm relatively safely. Not against azir though. If you don't have a kit that lets you dive into him and avoid his soldiers, or farm at a huge range, or stupid sustain, you lose.
Hi.
and both his soldiers and Q being expensive.
And by the way, Zed counters Azir. He can farm from distance with Q, dodge Azir's Q with his W, he can farm easily under his tower with all his spells and passive, and after lvl6 its usually oneshot because Zed will ult-W and move to W if Azir ults. And there is Talon with his EWQ combo that will hurt from lvl3. And already mentioned Xerath who wins in poke war. And Victor who wins once he gets his first upgrade. And Malzahar who can push and farm from 900 range if needed, while also being able to oneshot Azir if he engages. Velkoz punishes Azir for his immobility(Azir can't move while his soldier attacks). Fizz can all-in at lvl3-4 after Azir wastes WQ.
being able to farm from the distance and being able to clear minions with ease.
whos able to:
can brake through "WALLS" and destroy them eg.
Wall and
Cataclysm so if you Q with
and win against