Theory on getting Lux back into the Meta!

Kruton··2 votes·1,105 views

Lux was my first favorite champion, and remains so today. I love her kit, burst, and beautiful laugh. I personally do think she is viable in a game, but with the fact that she is used in nearly 0% of competitive play, it leads me to believe that she is considered too risky and squishy to play.

Her risks are mainly associated with these factors:

  1. All 4 of her skills are skill shots (which isn't a huge deal, as Xerath is the same)
  2. Huge lack of mobility (also Xerath)
  3. Incredibly Squishy
  4. Lengthy Cooldowns
  5. High risk of death/flash when ganked in mid lane (if the enemy jungler is Jarvan, you're going to have a bad time~)

My solution to improve her quality of life: Add a "jump-back" when she throws out her shield (W), similar to Caitlyn's Caliber Net (E).

I think this small tweak will make her popularity spike exponentially, and even make her viable in competitive play. It gives her more choices against champions like LeBlanc (where as right now, if she LB jumps onto you, you must either fight or burn a flash in most cases). It also improves your chances of survival during ganks, which then allows you to push the lane with less worry. Though it doesn't cover all her risks, that's obviously a good thing since every champ should have certain weaknesses. Also, I think to balance out this jump-back, Riot will have to lower the shield amount and maybe not make the jump as far as Caitlyn's.

I would love to hear your thoughts on this theory!

Thanks for reading! Here's Lux's infamous quote so that you can try and say it like her!: Well, a double rainbow is a phenomenon of optics that displays a spectrum of light due to sun shining on droplets of moisture in the atmosphere. Does that explain it?"

6 Comments

LordDarkshayde1 votes

Lux doesn't need mobility, she is a perfectly fine kite mage as is. I personally never have issues with LB as I snare her as soon as she jumps in proceed to lay full combo on her. Yes she is squishy, which is why I almost always buy a RoA on her to give extra survivability. As for getting ganked just ward your lane and have some map awareness. Lux isn't a bad champion at all, just people have gotten into the mindset of having to play assassin style mid laners for the most part and that is what is killing diversity in this game, but I will destroy many of my lane opponents as Lux despite people thinking she isn't meta. The fact that she is frowned upon and ultimately underrated is what makes her dangerous in the hands of a confident Lux main.

Kruton1 votes

Though I agree in many of your points and I win my lane about 90% of the time, I can't help but think you are a bit biased. I think the fact that you and I don't face off against Master tiers or Challengers makes our perspectives of winning with Lux very limited. I see that you are a Silver, and generally, they are easy to predict in my experience (I'm sincerely sorry if that sounded offensive, not my intention). Also, as you said, people are mainly just using assassins and it is indeed killing the diversity of the game, so bringing in this jumpback will give Lux a larger opportunity to survive and win against these assassins, thus changing the meta again.

I do appreciate your comment though, and enjoy that there is another confident Lux player out there!~

LordDarkshayde1 votes

Whatever, she doesn't need a jumpback on her shield or any sort of mobility period. She is the truest form of a kite-mage in that you can lay down your E to slow pursuers or toss out your Q to either zone people off or even snare them if they are dumb enough to continue after you in a straight line. Yes I may be a bit predictable in my playstyle, but I also have learned how to change my patterns if I see how the enemy is dodging my skillshots. Adding mobility to every champ that doesn't have it is not the answer to the game in the state it is in. The answer is learning to work with the so-called "disadvantages" a champion has and outplay your opponents.

Sire Hippington1 votes

1), yep, but it's hard to miss her E, and the shield will atleast allways hit herself 2) yep, but just as xerath that is compensated by an absurd range 3) not if you ad her shield to the equation. with shields, Lux actually is more tanky than Diana 4) the only real weakness of lux 5) not so much, 2 forms of longranged cc, high range to farm and her shield. She isn't an escapeartist, but there are lots of champions haveing more trouble escapeing ganks.

Lux is more an underated sleeper op than a buff-worthy champ

Kruton1 votes

[{quoted}](name=Don Pavoni,realm=EUW,application-id=3ErqAdtq,discussion-id=xdVVcf25,comment-id=0001,timestamp=2015-03-16T00:26:48.432+0000)

1), yep, but it's hard to miss her E, and the shield will atleast allways hit herself 2) yep, but just as xerath that is compensated by an absurd range 3) not if you ad her shield to the equation. with shields, Lux actually is more tanky than Diana 4) the only real weakness of lux 5) not so much, 2 forms of longranged cc, high range to farm and her shield. She isn't an escapeartist, but there are lots of champions haveing more trouble escapeing ganks.

Lux is more an underated sleeper op than a buff-worthy champ

Great points. I would say she is more of a sleeper-viable champ than a sleeper-op, but I just think this kit tweak would make her more appealing. It just makes little sense to me that she is used in 0% of professional games, especially during the time when Orianna type mid champs were the meta. I have waited for her to "rise" into the scene, but after 2 years of almost no play by pro's, it just seems something needs to be tweaked. Then again, Viktor just boomed this year out of nowhere it seems, and he was almost never used also. I love the current Lux, so I don't truly mind if her kit does change, but I just want her to get the attention she deserves! :p

Hard4Hamsters1 votes

Really she's just outclassed because her waveclear isn't the best; she only has her E as a way to clear waves without risking not having your Q to peel off divers and even if you use your Q, it only hits 2 enemies at most.

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