New Games Modes! Horde Mode and Adventure Mode

Kruton·3/17/2015, 12:41:16 AM·1 votes·753 views

Just a few suggestions for future game modes! (Apologies if these ideas have been brought up already, I haven't seen them yet)

  1. Horde Mode: A party of four players must defend a nexus from waves of minions, with each wave becoming increasingly more difficult. ►Some waves would be your typical creep wave, making AOE characters the best for that spawn. Some waves would be airborne, only allowing ranged skills and attacks to hit them. Every now and then, a tough boss would spawn with a few minions around it, making assassins the best to kill them. ► The minion spawns would change every wave, becoming things like a horde of dragons, a crawling baron, monsters that escaped the void, and maybe even an onslaught of Lollipoppies! ► Depending on what wave you're on, the minions might be extremely fast/slow and either ignore your champions to focus the nexus, or be fortified in armor and try to kill the champions. ► The death timer would be much harsher than the Summoner's Rift timer. ► If you run out of mana or need to heal, a shrine/merchant would be far away behind the nexus, forcing you to make a decision between "Do I leave my teammates to handle this wave and possibly lose, or do I stick around with low hp and mana?" ► Another idea for a wave would be a boss having Kayle ultimate that only disappears when you destroy the tanky minions that spawn around it. I've got an array of other ideas for this mode, so I hope this one gets created somehow! :p

  2. Adventure Mode: Almost like a Diablo game, where you and a party of 6 must travel through a HUGE map. ► The minimap would be covered in the fog of war, so you must adventure to make the minimap more accessible. On the way, your team would kill random minions and camps, which would drop items occasionally. ► You could also open treasure boxes or complete quests to obtain items. Early on, you would only find weak items like Long Sword, but as you journey more, you would find Deathcaps and IE. ► There would be raw materials you could find as you journey or kill monsters, and then forge items from a blacksmith. ► There would be shrines and such to heal throughout the map, although scarce. ► Additionally, there would be random bosses (a 3-headed Baron?!) you might come across in caves and such. ► There would be geographical challenges spread across the map, such as strong Lux-lasers shooting at a constant rate, so you would have to time how you travel across. Perhaps a huge minefield with valuable loot on the other side, but you must walk through powerful, but random Xerath ults that are persistently hitting random areas of the field. A few Zigg's ultimates would randomly spawn too. Also, invisible Zigg's satchel charges would be on the ground that detonate when you walk over them, making the treasure even harder to get to. ► There would also be 2 settings (normal and difficult). ► Perhaps if it was really popular and the map was large enough, there would be a save/checkpoint system for when you log off.

If you haven't noticed, I got a lot of my inspiration for these maps from my time playing Warcraft III: Frozen Throne custom maps. I should also note that these modes are very unlikely, as they require a ridiculous amount of work for Riot just to create and balance.

Thanks for reading! Would greatly appreciate some feedback, whether you agree or disagree!

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