MS Caculations - Have an fun build but want to see what the true end result will be

Mirage Night··1 votes·472 views

So I am not sure how this stacks, but any who just a fun build on Riven that I always liked

Riven base moment is 345 (soon to be 340)

item 3009 - Which grants 60 MS with the MS enchantment it is 15 making her total MS thus far 420 (415 in new) item 3172 - Which grants 10% MS. Now does this apply before or after the bonus MS (before 449 or after 462 ms) item 3071 - Which grants 20 MS if hitting a target. Again how is this applied to the % that zephyr gives (after zephyr 469 or 484 ms if applied before zephyr)

So end result is either 469 or 484 with everything.

484-469 = 15 ms differnect

Any thoughts

2 Comments

Sire Hippington1 votes

I whish that how it works, but you forgot about the damn softcap. every ms above 415 is decreased by 20%, every ms above 490 is decreased by 50% besides that, all flat bonuses(so base + boots + rage), then all %bonuses are added and finally the flat value is increased by the total % value. so With just boots+enchant she riven is at 419(415+5x0.8), with the rage passive its 435(419+20x0.8) and with zephyr ontop it's ~470(435+43.5x0.8)

JustMyBassCannon1 votes

%MS always applies after flat bonuses.

So (345 (340) +75 +20 (60)) * 1.1 = 484 (478.5) to 528 (522.5)

However, the soft MS cap at 415 makes all bonus MS after that point worth 80%, so it's 470.2 (465.4) on the "on-hit" portion from Phage/Cleaver.

From the "on-kill" bit, it goes over 490, the second MS cap, where bonus MS is instead worth 50% after that point. Meaning you go to 499.625 (496.875)

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