Can teemo get some love?
Seriously, can he? he sees almost 0 play in ranked, his kit requires him to either chase, which can lead to him being kited into death, or kite enemies through his shrooms, which smart enemies wont do. His shrooms do a pathetic amount of damage at this point, his blind is borderline useless, and he basically stops doing damage once you have a cowl, then comepltley stops doing damage once you have a visage.
Its hardly fair that teemo has been nerfed agian and again meanwhile champs like vayne, lee, rengar, etc. all get to jsut dominate ranked play. I want to see teemo get some buffs to actually make him viable. as it stands now he offers almost nothing to teamfights, only the ability to blidn the ADC -IF- he gets close enough and even then most ADC's can use an ability to mitigate the effect in some way, like trist using her bombs, MF using her targeted shot, vayne using her knockback, quinn using her own blind, jinx using traps or slows, draven autoing you with his axes becuase bullshit... and i coudl go on all day.
so heres a few things that woudl help teemo IMMENSELY:
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do soemthign to his Q, yes its useful, but its very limited as is. targeted blind is easy to dodge by walking into a bush when you are fighting, then when he tries to follow go in on him. I dont know how to make this more useful, but SOEMTHIGN needs to be done.
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Make his W 2 parted. More then it is now i mean. It passively grants movespeed, but only if not damaged recently, and if hes slowwed then it jsut does nothign at all, and activating it while slowwed does almost nothing since the slow jsut increases in effectiveness based on his new movespeed. So, why not make it that if he's under the effect of a slow instead of bosoting his speed it removes the slow and gives him a 1 second boost, then goes back to its passive boost? that woudl allow him to escape slows, and give him a better chance to chase down fleeing enemies who try and slow him to escape.
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His E damage is sad, give it a boost. Maybe give him a passive where his autos gain 50% of his AD in magic damage, he woudl still have to build AP to make his kit work, but adding that AD ratio lets him build a few other items other then tooth, echo, deathcap, and torment. I used to play teemo with a hextech and had some moderate success with it, hiding out in bushes before a teamfight and shredding one single target befor ei died with sheer burst power with Q, hextech, and deathfire grasp. But now buildign hextech jsut isnt effecient, its better to build torment and echo and hope they stick around to fight you after.
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Shrooms. I get it, this is why people HATE teemo. But stop and think abotu it. a small AOE explosion that does no damage, and jsut slows? what does that offer to a team fight? If your shrooms arent prepositioned then they do NOTHING. they do very little damage, have poor scaling, and honestly, they dont last long enough to actually do anyhting anymore. So, the easy fix is up the damage, and how long they last per level. Teemo cant scale well into the late game, so change it. Make his shrooms punish players for allowing a game to go too long. bring back his old shroom ratios, and then set the timers to 5/7.5/10 minutes per level. then you meet in the middle, giving him his old damage back, but keeping his low shroomtimes, forcing teemos to play carefully early, then havign late game damage to offer his team. I already enjoy tossing a lvl 3 shroom into a teamfight jsut to add some extra dmage, but 9 times out of 10 its jsut an AOe slow for my team to pick up kills with. If you gave him damage then he woudl be of use, and not jsut a huge joke.
first. and trust it does a lot.. 