Can we seriously tone down damage?

Gubaguy··7 votes·683 views

Specifically early game damage, flat damage on abilities, and most importantly, auto attack damage?

You know whats not fun? Walking into game, heading into lane... then instantly being jumped and gutted for 75% of your life because you got hit with a single 1 second snare and their ADc has 93 starting AD. Or, being hit with a full ahri Q and losign half your health 30 seconds into the game... And this applies to ALL champions really. I miss the days when you could take 2-3 autos in lane and still have enough HP to safely farm, now if you take 2-3 autos you are in danger of a flash auto death.

Plus, harrass from champions like pantheon, ahri, jayce, and many many more, is never ending, extremely high damaging, and leaves little, or no room for most players to counter-play it, and then theres champions that have absurd damage with no interaction whatsoever, like shaco, rengar, garen... all champions who will auto, then dip into the bush, auto, bush, auto, bush...

So really, can we stop with the insane damage? Tune ALL of it down, across the board? Put things back as they were before keystone masteries, and 100AD ranged champions at level 1? Make early game damage and scalign lower and less sustainable, and late game buff it all up?

9 Comments

BALDG1VEN BOOMER4 votes

Gotta love the three spell rotation with thunder lords taking out nearly 70% of your health in early game

Rengar Top Lane1 votes

{quoted}

Gotta love the three spell rotation with thunder lords taking out nearly 70% of your health in early game

Pretty sure Rengar does 90-100%

Wood Elo God2 votes

Yeah I have this same issue. When laning with Ahri if she lands a single deception orb its like 300 true damage out of your 700 starter hp. And she can just spam it. Better farm from afar. Pantheon same deal. If you aren't a tank its 3 q's to half his mana pool and 3/4ths of ur hp. Caits traps are still overturned, untargettable and unremovable so you are just forced to play in a little box in your lane. Every champion has this design flaw lately. Even new champs like Kayn either get the slam slow and dash slash on you and chunk you for 75% of your hp or he gets chunked instantly. They should just increase all champions starting hp by like 300 since they overtuned damage so much.

Gubaguy1 votes

then champions like fiora/kayn/sion/darius/garen/etc all get indirect buffs becuase of the increased HP and peopel will cry tanks are too OP again, no the real solution is to take down damage a LOT, like... 50% less damage in the early game, and keep the late game damage, ditch high base damages in favor of higher scaling damages... Otherwise there will always be that issue of champions dealing too much damage too fast.

ZT Xperimentor2 votes

Basically bring back the meaningful time-frame it took to scale up, yeah I agree with that. Early game decides way too much anymore, and late game is practically non-existent.

Ventira2 votes

[{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=Osu951lL,comment-id=0002,timestamp=2017-07-21T02:00:52.604+0000)

Basically bring back the meaningful time-frame it took to scale up, yeah I agree with that. Early game decides way too much anymore, and late game is practically non-existent.

Can confirm, especially on Anivia against: Swain, Syndra, Zed, Xerath, Leblanc and Kassadin, where I was unable to do anything simply because they could spam much harder then I could at level 1.

IdveYsUfSK1 votes

Its sucks that we are currently in the burst and damage meta. Long ago you need to work much harder to kill, now everyone just kill each other easily with abundance of damage without much skill. Currently there are a sub-select roster of broken meta champs with low risk strong early game burst and doesn't fall off mid game, making them to be strong late game even if they are meant to be weak. Feels bad when riot dictates those to be played every game, by not nerfing them at all.

Gubaguy1 votes

Not jsut burst champions, any ranged champion shits on melee champs in lane, try beating quinn toplane as literally any melee character. I had to face a MF in lane as kayn in a game today, i couldnt even get close to her and all she did was spam her double shot that gutted me in 2 hits, wasnt even a game.

I also had another game where a hiem with like 50 HP was able to 1v3 us becuase his turrets did so much damage and permaslowwed us so we couldnt move.

I then had another game where an ally laner actualyl quit after dying twice because his laner wasnt even lettign him farm at that point.

Damage needs to jsut stop.

Its All Skillzz1 votes

yea its pretty dumb. i 100-0 my laner with doran ring as ap ezreal. at lvl 4.

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