Can we seriously tone down damage?
Specifically early game damage, flat damage on abilities, and most importantly, auto attack damage?
You know whats not fun? Walking into game, heading into lane... then instantly being jumped and gutted for 75% of your life because you got hit with a single 1 second snare and their ADc has 93 starting AD. Or, being hit with a full ahri Q and losign half your health 30 seconds into the game... And this applies to ALL champions really. I miss the days when you could take 2-3 autos in lane and still have enough HP to safely farm, now if you take 2-3 autos you are in danger of a flash auto death.
Plus, harrass from champions like pantheon, ahri, jayce, and many many more, is never ending, extremely high damaging, and leaves little, or no room for most players to counter-play it, and then theres champions that have absurd damage with no interaction whatsoever, like shaco, rengar, garen... all champions who will auto, then dip into the bush, auto, bush, auto, bush...
So really, can we stop with the insane damage? Tune ALL of it down, across the board? Put things back as they were before keystone masteries, and 100AD ranged champions at level 1? Make early game damage and scalign lower and less sustainable, and late game buff it all up?