Minions need to be better pushers.

SleepyLionCub··1 votes·398 views

This might be a bit of a touchy subject because people will think " WTF I JUST BACKED AND MINIONS TOOK HALF OF MY TURRETS HP BEFORE I GOT BACK"

But I'm going to start off right away by saying, i'm not asking for THAT much of a buff. I wouldn't like that much either. However due to games seeming to take a very long time. About 35 minutes on average. WIth some games extending to an hour. I think minions could use a buff. Especially the Mage minions.

Siege minions seem good at the moment however, the large ones push well, and make inhibs feel worth it. And while they aren't super charged they are still fairly high damage pushers. However melee minions overall should have a slight attack speed buff. Making their current 1.25 attack speed into 1.45 attack speed. Not a huge buff, but they aren't the main focus of this change.

Mage minions however deal a fine amount of damage to champions anyways, and a buff to their attack damage would make them too hostile to squishy champions. But a possible buff to them is giving them a passive that makes every 3rd consecutive attack a caster minion lands on a tower deal 1.5 times as much damage. EXAMPLE:

Lets say a caster minion deals 10 damage to a tower (Before resistances) per auto attack to a tower normally. It would deal 10, 10, 10, 15, 15, 15, 20, 20, 20, 25, 25, 25 ect.

I understand this could snowball into some crazy numbers if a lane is left alone. However thats kind of the point. It makes minions do something other than be gold revenue. It also promotes keeping an eye on minion waves late game, rather than just rushing mid constantly. It would make late game more diverse, but also more risky. Lowering the games length from 35 - 40 minutes to 25 -30 minutes. Which in my opinion, is about how long a game should last to be fun.

2 Comments

disregardable1 votes

I disagree. I think it would lengthen the games a lot. Less grouping means less happening.

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