Ideas for Draven/Twitch/Caitlyn nerfs

Emerald Fang··3 votes·383 views

Here are some. Comment below your ideas and I may add them. Obviously numbers are experimental; I'm not Meddler so I can't balance perfectly.

Draven:

  1. Q's axe fall time now starts at 2 seconds, reduced by attack speed (capping at 1 second with +100% bonus attack speed). Helps enemies zone him much more easily. Probably increases his low ELO strength but higher up enemies have more time to zone and predict his movements.

  2. W: When catching an axe, the duration of Blood Rush is refreshed (can occur a maximum of 4 times in a row). Cooldown: 12 seconds at all ranks Helps by making Draven more reliant on axes to use his W. Previously, refreshing the cooldown allowed Draven to simply autoattack to get a free refresh, available to use whenever. Now, catching an axe requires you to pursue the enemy if you're chasing or risk losing the buff (hopefully I'm explaining this well).

Twitch:

  1. Twitch must be out of stealth for at least 1 second (brush doesn't count as stealth) to be able to cast his ult. Self-explanatory; so he doesn't get an immediate "Hey guys what's up PENTAKILL".

Ideas?

Caitlyn:

  1. Trapped/netted target range reduced from 1350 to 1000. 1000 units so that she can still headshot while enemies are under tower (sometimes) but she's vulnerable to ganks and the like, and enemies can stand on the far side of their tower (and if she goes in, she will take tower shots).

  2. Traps do an additional (+80% AD, which will not be multiplied by critical strikes) to enemy champions when attacked, increased by 40/80/120/160/200 damage when Caitlyn is unseen to the trapped target. Again reduces tower pressure and increases WARD RELIANCE. Cait is supposed to be a stealthy sniper, right? This fits perfectly with her passive as well since she will get 2 stacks of headshot as well. Note the damage is increased slightly so the overall damage isn't necessarily reduced, just the pressure on opponents.

  3. Caitlyn's Q now shows a path of the projectile before it launches (disappears after cast time). Same thing with the reduced pressure. This probably isn't needed since her Q costs a LOT of mana anyway.

7 Comments

PrismalDawn2 votes

Draven is fine, Twitch is fine.

Reduce Cait's range, make her throw traps, traps set next to each other set the other off, you can't set traps under enemy towers.

Sir Yamazuki1 votes

{quoted}

Draven is fine, Twitch is fine.

Reduce Cait's range, make her throw traps, traps set next to each other set the other off, you can't set traps under enemy towers.

You can't say Cait needs nerfs while Draven and Twitch do not when Cait is worse than they both are.

Brutalitops011 votes

{quoted}

Draven is fine, Twitch is fine.

Reduce Cait's range, make her throw traps, traps set next to each other set the other off, you can't set traps under enemy towers.

Twitch has been the highest win rate ADC, general win rate not dropping below 55%, since the preseason assassin update.

Calabok1 votes

cut their AD in half all around. PERFECT

Brutalitops011 votes

Twitch's whole thing is the "Hey guys what's up PENTAKILL." That's the main thing he's designed to do and he needs to be able to do this or else he's completely pointless. Needing to wait 1 second after leaving stealth to cast his ult means that he wastes a second of the attack speed steroid his stealth gives him and gives his opponents so much time to blow him up that he just instantly dies every teamfight. I agree (as a mastery 7 Twitch) that he needs nerfs really badly (he's been in the #1 spot and hasn't dropped below 55% win rate since preseason), but if you get rid of his ability to do the one thing he's supposed to do, he becomes completely useless and not worth playing. What I think he needs is to have his 1v1 potential toned down (possibly make E deal less damage if it's only being used on 1 enemy) and increase the range at which you can see him so you can see him from outside the 850 range his ult gives him, giving you a little bit of time to react before he blows you all up.

Also, a team that focuses a Twitch and doesn't let him get fed are smart. He's squishy as fuck and incredibly easy to blow up if you get onto him and you have a lead. If he mispositions, you kill him.

Nahui1 votes

Draven is fine, he's just abusing a bad item. The item needs fixing, Death's Dance, not Draven.

Rexxiee1 votes

Cait doesnt even need any more nerfs, and those changes would olaf her.

Basically silvers thinking they know balance.

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