Ideas for Draven/Twitch/Caitlyn nerfs
Here are some. Comment below your ideas and I may add them. Obviously numbers are experimental; I'm not Meddler so I can't balance perfectly.
Draven:
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Q's axe fall time now starts at 2 seconds, reduced by attack speed (capping at 1 second with +100% bonus attack speed). Helps enemies zone him much more easily. Probably increases his low ELO strength but higher up enemies have more time to zone and predict his movements.
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W: When catching an axe, the duration of Blood Rush is refreshed (can occur a maximum of 4 times in a row). Cooldown: 12 seconds at all ranks Helps by making Draven more reliant on axes to use his W. Previously, refreshing the cooldown allowed Draven to simply autoattack to get a free refresh, available to use whenever. Now, catching an axe requires you to pursue the enemy if you're chasing or risk losing the buff (hopefully I'm explaining this well).
Twitch:
- Twitch must be out of stealth for at least 1 second (brush doesn't count as stealth) to be able to cast his ult. Self-explanatory; so he doesn't get an immediate "Hey guys what's up PENTAKILL".
Ideas?
Caitlyn:
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Trapped/netted target range reduced from 1350 to 1000. 1000 units so that she can still headshot while enemies are under tower (sometimes) but she's vulnerable to ganks and the like, and enemies can stand on the far side of their tower (and if she goes in, she will take tower shots).
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Traps do an additional (+80% AD, which will not be multiplied by critical strikes) to enemy champions when attacked, increased by 40/80/120/160/200 damage when Caitlyn is unseen to the trapped target. Again reduces tower pressure and increases WARD RELIANCE. Cait is supposed to be a stealthy sniper, right? This fits perfectly with her passive as well since she will get 2 stacks of headshot as well. Note the damage is increased slightly so the overall damage isn't necessarily reduced, just the pressure on opponents.
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Caitlyn's Q now shows a path of the projectile before it launches (disappears after cast time). Same thing with the reduced pressure. This probably isn't needed since her Q costs a LOT of mana anyway.