Random ideas for Syndra transcendent bonuses
That's literally it. I was thinking about ways to make Syndra's transcendent bonuses more interesting.
W transcendent bonus:
- Now also ''cripples'' the enemy champions hit for 1.5 seconds (a cripple is a CC effect from DotA or something that disables all sorts of dashes and mobility.)
- Changed from: slow duration increased from 1.5 -> 2 seconds.
Currently, mobility fucks Syndra. Mobile people can just freely dodge her Q's and E's and go ham on her. If she lands her W, she thus punishes people that don't respect her unlimited power and she also gains a free shot with her E to stun them and (hopefully) murder them. This will also make her W worth maxing second against the likes of a Zed. For example, he jumps on her, Syndra stuns him, and once the stun runs out, she also cripples him. This means Zed is locked up in your team for 3 seconds, more than enough to burst him. Now you build Zhonyas, Zed.
R transcendent bonus:
- Now deals execute damage per ball (equal to x% of the targets missing health) per ball.
- Changed from: increased cast range by 75.
How does this help Syndra? Well, Syndra's burst falls off lategame against high health targets. This will allow her to burst more people than just the squishiest champs. I dunno. Seemed like a fun change.
Not saying these are necessarily good changes, but I do think they will help her by giving her more lategame power and such. Also, I'd still love to see her base damage on her Q increased by 10 on rank 1 and such, but I don't think that'll actually happen. One can hope though.