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Random ideas for Syndra transcendent bonuses

Cirrostratus··1 votes·985 views

That's literally it. I was thinking about ways to make Syndra's transcendent bonuses more interesting.

W transcendent bonus:

  • Now also ''cripples'' the enemy champions hit for 1.5 seconds (a cripple is a CC effect from DotA or something that disables all sorts of dashes and mobility.)
  • Changed from: slow duration increased from 1.5 -> 2 seconds.

Currently, mobility fucks Syndra. Mobile people can just freely dodge her Q's and E's and go ham on her. If she lands her W, she thus punishes people that don't respect her unlimited power and she also gains a free shot with her E to stun them and (hopefully) murder them. This will also make her W worth maxing second against the likes of a Zed. For example, he jumps on her, Syndra stuns him, and once the stun runs out, she also cripples him. This means Zed is locked up in your team for 3 seconds, more than enough to burst him. Now you build Zhonyas, Zed.

R transcendent bonus:

  • Now deals execute damage per ball (equal to x% of the targets missing health) per ball.
  • Changed from: increased cast range by 75.

How does this help Syndra? Well, Syndra's burst falls off lategame against high health targets. This will allow her to burst more people than just the squishiest champs. I dunno. Seemed like a fun change.

Not saying these are necessarily good changes, but I do think they will help her by giving her more lategame power and such. Also, I'd still love to see her base damage on her Q increased by 10 on rank 1 and such, but I don't think that'll actually happen. One can hope though.

15 Comments

Neo Cyrus1 votes

How about a working E? As it stands Q E can directly hit an enemy, do nothing to them, then literally fly back at me in a straight line. That's even more annoying than the 50% of the time it just does a direct hit that does nothing. I've checked replays repeatedly to confirm these things, and it's hard to imagine your own orb flying back at you when it happens repeatedly.

Either they have something planned and don't want to talk about it, or more likely are content leaving Syndra at the bottom of the trash bin. Riot have left champions in the shitter for nearly 3 years at a time. The only reason it usually doesn't hit the 3 year mark is because at that point the game has changed so much, everything else has been nerfed so much, that gradually a former troll pick becomes viable again. I expect Syndra to be viable by 2018.

Cirrostratus1 votes

Was just about to say that, indeed.

Neo Cyrus3 votes

Wow that only took 2.5 years, and now we'll have to wait another 2 months before it's on the live servers, thanks Rito!

I bet anything Syndra's E will still be broken until the new code for how collision works is released. I guarantee the zero damage/no stun/flys back at you bug will still happen.

Vistha Kai1 votes

Ayy, mate, but Syndra already fucks LB over.

Cirrostratus1 votes

True, but it's even worse for LB this way. Which I always like.

But yeah, removed her from my post, since you are right.

Vistha Kai1 votes

Zed on the other hand...

10/10 would http://33.media.tumblr.com/tumblr_mav8zqZOic1qzh55so1_400.gif on his sorry face.

AyRe CoNteMpT1 votes

i think syndras main role should be more based around her orbs and utilizing scatter the weak on multiple orbs/entire enemy teams instead of just stunning a single target to snipe it. her ultimate should also be used less for bursting but more for replacing the orbs for scatter the weak and such.

like, instead of her Q doing so much damage and being her main damage spell, it should be used more to charge up orbs and then make her damage but also mainly her CC come from her W and E

Rockman1 votes

Execute damage would require her ult getting less damage.

Better would be to make it deal increased damage from the damage Syndra has already dealt to the enemy champion.

Best Darius KR1 votes

a cripple is a CC effect from DotA or something that disables all sorts of dashes and mobility.

This needs to be an official CC in the game

Syndrarella1 votes

[deleted]

Cirrostratus1 votes

{quoted} I think Syndra's R should be reworked into a type of AoE skillshot that implodes all existing spheres towards a single point dealing damage to any units they collide on the way similarly to how it already works. As is I can setup 3 spheres BEHIND a 100hp Yasuo so half of my ult will bypass his windwall entirely, netting me the kill. The Max rank bonus at lv 16 would be the spheres explode outwards to deal a bit of extra damage or deal some form of CC. Making it AoE would give room for counterplay for those complaining of Syndy OP, plz nerf point and click burst etc. and it would be nice to be of use in Jungle with Dragon or Baron, which Jungle Cassiopeias can damage with their ults if they feel like it.

Oh god, I want this so badly. I've always found Syndra's ult one of the more boring parts of her amazing kit, and this would make it really fun. It would also fit thematically, and kit-wise (her whole kit is AoE except for her ult). 10/10 rito should rework her ult into that.

Syndrarella1 votes

[deleted]

Cirrostratus1 votes

True, I don't /dislike/ her current ult. The one suggested sounds more epic to me though :3. Her current ult works fine as it is the only ''reliable'' part of her kit.

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