When you kill Annie and tibbers becomes angered, there's no way to survive unless ur a tank.

JamesTheMage17··5 votes·1,110 views

The whole "angered" concept on tibbers is extremely overpowered. When you kill Annie, she can just drop tibbers on you right before she dies and then tibbers can almost gaurunteed kill you. You can't outrun him because he's three times your speed, and his damage is increased by so much that it pretty much kills a squishy before the three seconds are even up. I'm not saying tibbers should die when Annie does but I'm just saying that this whole angered concept is broken and should be at least nerfed in the future, if not just removed.

13 Comments

Sexy Jack Rabbit3 votes

You shouldn't be diving an Annie who has Tibbers up anyways. It's like invading a Poppy Jungle, you just don't do it.

Keep Track of the spell's CD and target him when she does spawn him. Tibbers doesn't do that much damage for a pet spawn. He only does 100 Magic damage per Auto, and that's not taking into account the champions MR.

Annie has a lot of other balance issues, but like Yasuo, everyone chooses to call the wrong part of their kit unbalanced.

JamesTheMage171 votes

{quoted}

You shouldn't be diving an Annie who has Tibbers up anyways. It's like invading a Poppy Jungle, you just don't do it.

Keep Track of the spell's CD and target him when she does spawn him. Tibbers doesn't do that much damage for a pet spawn. He only does 100 Magic damage per Auto, and that's not taking into account the champions MR.

Annie has a lot of other balance issues, but like Yasuo, everyone chooses to call the wrong part of their kit unbalanced

So what would you say Annie's unbalance is?

Sexy Jack Rabbit1 votes

Annie main unbalance is an extremely linear and short-ranged kit for an initiation mage that forces her to blow flash in order to do the job she is supposed to be designed to do. This not only destroys any viability in higher elo's, but also removes counter play. It also forces the enemy team's mentality to become "Does Annie have Flash?" As opposed to "Does Annie have enough mana/CD/MS/etc in order to do that?".

As a result of this she has insane ratio's, base damages, and defensive capabilities in order to compensate for a kit that is not suited to an Initiation mage.

Don't get me wrong though, Annie is not the only champion who is like this, but she is definitely the most infamous for it. Initiation mages are inherently broken to begin with. Anytime Lissandra is even remotely above-average - Strong, she absolutely dominates the competitive meta as an extremely powerful pocket pick. Even now, when she is in a relatively over-nerfed/under-tuned state she still pops up in the Professional Play and the LCS now and then. If it weren't for her High Skill Ceiling and lack of co-ordination in Solo Queue games, Lissandra would also dominate Solo Queue games any time she sees any form of Buff or shift in the meta that favors her as well.

The main difference between Annie and Lissandra kits however lie in the fact that Lissandra's kit does not force her to shoe-horn flash into her plays.

People love to whine and complain about Annie's burst, which is honestly pretty meh by a DPS Standard. Or that Tibbers enrages and kills you after you didn't pay enough attention or have enough foresight to track her CD's and always kill Tibbers first. Any semi-decent Syndra or Xerath is going to do considerably more damage then Annie, even without their Ultimates or any kind of pet.

In reality Annie's biggest problem is that she able to pull off a feat that NO other champion in League is able to pull off to the extent that she is able to. Annie's Kit is not even that strong by a lot of standards. Her ranges are awful for a mage, she is immobile, her DPS is garbage and her kit is 100% combo dependent. Even her CC isn't THAT great, as it's only 1.75 seconds past level 11, and for it to be utilized she has to walk out of position. However the moment you add in Flash (And by extension item 3152 ) her kit becomes a constant ticking time bomb of when Annie is going to land a team-wide stun because 2 people mis-stepped in a teamfight.

TL;DR Annie's Kit is shit, but Flash (And item 3152 ) turn it into a uncounterable mess of initiation.

what you deserve1 votes

I invade Poppy Jungle if I damn well please Shaco

Jbels2 votes

I just wish they hadn't ripped off Sion's passive and put it in Annie's kit

Sexy Jack Rabbit1 votes

Annie's kit has been the same since Alpha. Damage reduction is common mechanic.

Jbels2 votes

{quoted}

Annie's kit has been the same since Alpha. Damage reduction is common mechanic.

I'm talking about Tibbers enraging and gaining increased Attack speed and a MS boost. That was ripped straight from current Sion's passive

Timethief491 votes

well not really in annies case its the bear getting revenage for his fallen master. in sions case its like f you im undead

Lexyy1 votes

This is not true. You can also cc and kill him, you know.

Personally I miss the old annie back. Where tibbers died with her but there were no indications for stun. :)

what you deserve1 votes

there were indications. you've always been able to click her and see her passive buff

MissMikasa1 votes

He means the charge bar, where it's much more visible to see how many charges she has. Before you just had the swirly white circle around her or clicking her to see when her stun was up.

what you deserve1 votes

I know what he means, but you could literally always see how many charges she had if you just clicked on her.

Dominick Destine1 votes

Stun and run ?

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