[Item Suggestion] Travel Satchel

Illâoi Evê Siôn··2 votes·271 views

##Travel Stachel

  • Recipe: Ruby Crystal + 350 Gold = 750 Gold
  • 150 Health
  • 5% Movement Speed
  • UNIQUE Passive - Satchel: Grants a secondary two-slot inventory. Each slot can only hold one of the following items: Wards, Potions, and Elixirs.
  • UNIQUE Passive - Finder: Destroying an enemy ward steals it instead, adding it to your secondary inventory if there is space.

##Enchantment - Witch

  • Recipe: Travel Satchel + 850 Gold = 1600 Gold
  • 200 Health
  • 5% Movement Speed
  • UNIQUE Passive: Holds up to three charges and refills upon visiting the shop.
  • UNIQUE Passive - Satchel: Grants a secondary three-slot inventory. Each slot can only hold two of the following items: Wards, Potions, and Elixirs.
  • UNIQUE Passive - Finder: Destroying an enemy ward steals it instead, adding it to your secondary inventory if there is space.
  • UNIQUE Active: Reveals a target location for 2 seconds and grants lingering vision of enemies within (180 second cooldown).

##Enchantment - Thief

  • Recipe: Travel Satchel + 850 Gold = 1600 Gold
  • 200 Health
  • 5% Movement Speed
  • UNIQUE Passive: Holds up to three charges and refills upon visiting the shop.
  • UNIQUE Passive - Satchel: Grants a secondary three-slot inventory. Each slot can only hold two of the following items: Wards, Potions, and Elixirs.
  • UNIQUE Passive - Finder: Destroying an enemy ward steals it instead, adding it to your secondary inventory if there is space.
  • UNIQUE Active: Deals 3 damage to a target enemy Ward (180 second cooldown).

##Enchantment - Tinker

  • Recipe: Travel Satchel + 850 Gold = 1600 Gold
  • 200 Health
  • 5% Movement Speed
  • UNIQUE Passive: Holds up to three charges and refills upon visiting the shop.
  • UNIQUE Passive - Satchel: Grants a secondary three-slot inventory. Each slot can only hold two of the following items: Wards, Potions, and Elixirs.
  • UNIQUE Passive - Finder: Destroying an enemy ward steals it instead, adding it to your secondary inventory if there is space.
  • UNIQUE Active: Returns a target allied Ward to your inventory as Hand-Me-Down. Hand-Me-Downs have one Health, are stealth and last 60 seconds (180 second cooldown).

These items would replace Sightstone and make warding more like how it used to be. I'm not saying that was good, I'm just saying this would make vision control far more competitive and interesting.
Stealing wards, replacing them, actually having to buy them. Ah, the fun parts of League :D Of course, the GP10 on Support Items could be buffed to compensate for having to spend money on wards, but you do get extra inventory slots for consumables.

1 Comments

ltmetal1 votes

I actually really like these changes, but this won't work without encouraging supports to take it and gating junglers (or really everyone else) from grabbing it themselves. I suggest the following appendations:

Only available to champions when taking one of these summoner spells: {{summoner:2}} summoner 13 summoner 3 5% Movement Speed - UNIQUE Passive: Grants 8% movement speed when out of combat for 5 seconds. UNIQUE Passive: Satchel: Grants a secondary x-slot inventory. Each slot can only hold one of the following items: Wards, Potions, and Elixirs. ADDED: Items cannot be added to the secondary inventory if a last hit has been secured on a minion or neutral monster in the past 30 seconds.

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