Heres a thought about CDR

GrReaper96··1 votes·378 views

Currently CDR is waaayyy too common in most items. Champions classes that are supposed to be gated by spell cooldowns can easily overcome this problem with like 2-3 items, making it harder to balance around them. So i was thinking how about Rito could do a big overhaul in how much cdr an item can give

Second-tier CDR items should only give 5% CDR. These items include: item 3301 item 3096 item 3133 item 3108 item 3114 item 3024 item 3067 item 3057 item 3101

That way CDR early game would be much more hard to get. Champions that arent supposed to be able to spam early will longer be able to do so easily.

Third-tier CDR items should only be able to give 10% CDR at most. These items include: item 3158 item 3001 item 3194 item 3504 item 3174 item 3060 item 3102 item 3812 item 2303 item 2302 item 2301 item 3401 item 3092 item 3069 item 3110 item 3152 item 3025 item 3100 item 3156 item 3222 item 3165 item 3115 item 3056 item 3107 item 3065 item 3071 item 3078 item 3083 item 3142 item 3050 item 3157

Since most of these items give 10% CDR anyways this wont drastically change the amount of CDR available late game. It does however prevent people from rushing and getting 40% CDR earlier than they should. An exception would be item 3508 since its passive grants CDR, but should probably have it reduced to 10% bonus.

This way CDR would be a much harder stat to get and requires the players to think ahead what build could maximize their cdr rather than get item 3071 item 3158 item 3024 and suddenly boom max cdr. This way champions that are SUPPOSED to spam can maintain their niche, while others cant just buy items and have their Q on a 4 second cd by 15 minutes.

2 Comments

LyingOnLine1 votes

Hahahahahahahahahahahahahahahahahahahahahahahaha

jesus christ that would be a gigantic fucking mess

MrHaZeYo1 votes

Lol NTY.

More from Gameplay

More by GrReaper96