Master Yi rework idea
NEW-P:Master Yi gains bonus AD from attack speed
REWORKED-Q:Master Yi blinks to the target enemy, dealing physical damage to it and up to 3 nearby enemies then reappear next to his main target. If the Target is alone they take SIGNIFICANTLY (200%) increased damage.
Alpha Strike will crit targets below 50% HP for increased damage. Basic attacks reduce the cooldown of this ability.
W:(no changes)
NEW -E:Master Yi's next Four attacks gain X% attack speed(scaling with level). The third hit deals increased damage and the final hit is a double strike.
REWORKED-R:Master Yi breaks free from snares ONLY then channels his attack speed into his Movespeed decaying overtime. (1%AS=1% Movespeed). Kills reset the Movespeed boost and alpha strike.(Master Yi still retains slow immunity from ENEMYS but not from his own abilty )
Now grants Bonus Armor penetration while active instead of Attack speed(30/40/50%)
GOALS: -**Give Master yi's targets more counterplay ** -Make Yi's windows of Strength more clear -Reduce Yi's dependency on his ultimate(Highlander) for DPS -Make Yi a bit more resilient to crowd controls but retain crowd controls as his clear weakness -Further enhance Yi's thematic as a speedster swordfighter
- Retain Yi's effectiveness against tanks
- Offer new buildpath while retaining crit as his primary