Rework Summoner spells: Clarity, Cleanse, Clairvoyance, Ghost & Barrier
If you have played league for a good amount of time you now know that these summoner spells ({{summoner:2}}
) are considered TROLL spells with the exception of
&
.
If these spells are up to be taken seriusly then there is some work to do, specially because they could be popular and positive spells. If the changes are good it could be a way to make the gameplay and LoL a more fun and diverse experience for us all.
REWORKS:
Cleanse:
Now it cleans the user upon activation (as regular) and works as a CC shield (banshee's type) for 2.5 seconds afterwards, the shield pops when it enters in contact with a heavy cc (except suppression), while it lasts it makes you immune to slows, it will pop against other heavy CC. No longer grants tenacity, also doesn't make you immune to damage that comes from CC based abilities, only blocks the CC. I don't know if it could be a good idea to allow the player to use this on allies, so lets have it in consideration. The whole idea behind this spell is to allow a player to have an improved cleanse, this could allow a better scape or engage against heavy CC teams. Also it allows the player to clean all the CC it is suffering and to be protected against other CC ability that can come afterwards, still it doesn't remove suppression.
Also it can now be used even if you are free from CC just to activate the shield, it could prevent grabs and airborne CC, this could save you from a
ult or from a
grab. Still if it is used this way the shield will pop, so it will only block the CC, the user will still suffer the damage.
Clarity:
Now only restores mana to the caster, but when used it reduces the current cooldown of all your spells by 40% (including inventory items but excluding other summoner spells). So that now this spell is meant to be used after using the whole combo, restoring mana and greatly reducing the current cooldown of your spells, so that they are available sooner. Like this if you use clarity you now must cast it after using your whole combo to get full benefits. Like this even if you use clarity you must wait on order to have your powers ready again, but of course they will be ready sooner.
PD: Now also restores % energy.
{{summoner:2}} Clairvoyance: Can now be used to reveal stealth and wards upon the center of the area revealed (a small area). It would be useful and would make this summoner spell a good option for support and ranged casters. Also it becomes an option to have an extra counter in the team against heroes that use stealth. The detection is only useful upon half of the area of the ability (the center), considering that Clairvoyance reveals a large area.
Option: return it to the s4 state, when it was able to grant sight of revealed champions for up to 5 seconds (doesn't grant stealth detection).
From Redniwedis about
:
They can both fill very different roles.
Blue Trinket can be fully balanced around remote ward placement, instead of having a mini-Clairvoyance attached. Clairvoyance can stay as the global checker it is now, and Blue Trinket can take on it's upgraded role by default for more permanent vision.
They already fill different roles just based on their range, why not expand on that role difference instead of simply removing one?
Ghost:
Makes the user hard to see **(not invisible, only transparent) **for 2 seconds, taking out the visibility of the health bar and the name for enemies and rendering it 85% transparent, the user is still visible in the minimap. If it casts an spell or uses an auto-attack it becomes fully visible again, the movement speed boost is unchanged. This could make the Ghost spell an option for junglers, they will sacrifice their capacity to use flash and instead use this ability to get closer to their targets, also it could become an option for certain assasins or champs that are in need of another ability to get closer to their enemies, considering that flash has a large cooldown and usually all the champions have flash.
Barrier:
Lasts for 3 seconds and has a cooldown of 180 seconds instead of 2 seconds and 210 seconds cooldown. Well, I think everyone has been killed by a Teemo, a poison or an ignite just because Barrier didn't last enough time, and now it has become kinda unpopular, you can now see people using
more than
, specially in bot and mid.
Please: if you comment talk about each summoner spell.
hahaha.