Yasuo Windwall (Design/Brainstorming NOT A RANT THREAD)
THEORETICALLY let say this skill is going to get replaced. what ability would you like to see in its stead?
example
NEW YASUO W: "Reflex Block" Cooldown:15 seconds >Yasuo channels up to 4 seconds(can be broken at anytime) >while channeling any projectile that enters a 175 radius near him is nullified (Yasuo slice and dices it) >for each projectile nullified the Cooldown of this skill is reduced by 3 seconds.
OR a second example
NEW YASUO W: "Redemption"
Cooldown:15 seconds >For 1 second Yasuo braces for an attack absorbing the next physical attack or projectile >If it is a Ranged attack after a 1 second delay Yasuo will teleport in a straight line in that direction and attack all targets along the line going up to a maximum distance of around 600 units or so. >If it is a Melee attack Yasuo will dash a fixed distance dealing his attack damage ONLY to the person that attack him. (to imagine this think Fiora parry into a Fizz urchin strike)
Lets please have a civilized discussion. I would prefer not to see constructiveless comments like "Yasuo wall so OPI play jinx and I cant do anything! ULT RIOT NERF PLS!".