Some mages may be stronger than some other mages...
...but not a single mage is stronger than an ADC in any field. Damage ? ADC's autos deal more damage than a 10second cooldown spellcast from a mage, while doing so every 0.5 seconds. Even resistances are biased, since Magic resist is faaaaaaaaar more powerful than Armor. Survivability? Lifesteal is just superior to anything a mage can get itemisation-wise. Mobility? Almost every single ADC will have 2 or 3 mobility items at the end of the game, the only time they are "weaker" is in early game before they build said items, and this is while excluding mobility-abilities, while most mages rely on their base movspeed, since
is barely used amongst them and
got reworked into a mana item. Talking about mana, lets take a look on ADC's and Mage's durability. An ADC only needs to auto attack and he can always do so. A mage relies on mana and, to be honest, its fairly easy to run out of it at any given time in the game. And yet, this Mana limitation will get even WORSE due to the recent changes. The only aspect in which mages are generaly superior are control/cc, basically making them second supports, so why in hell are you nerfing them Riot? The ADCs are already superior in every aspects, so you should be making changes on the other way around: bringing them on an even ground with definite strengths and weakness, NOT making the losing group's weakness even WORSE