Why melee carries are fundamentally feast or famine
The only pattern of contribution for melee carries in team fights is to dive at the enemy and kill an important target before dying. Ranged carries work by using range as a defensive tool, something not entirely within their control, something enemies and allies can fight over. I feel like the only way to have a healthy melee carry that isn't super binary is to give the melee carry a defensive tool that is as powerful and as contested as range rather than a bunch of extreme steroids or mobility. Perhaps something based on allies defending flanks?
to have perma stealth? Bam! Issue solved. I'm surprised Rito listened to such a sensible idea.
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tho