The shield generators for Nexus Siege have me wondering if it'd be a good Champion mechanic

darkdill··1 votes·477 views

Been having fun with Nexus Siege, and looking at the shield generators has me thinking that a variation of them could be an interesting mechanic for a Support/Enchanter Champion to have. Of course, it'd have to work on different numbers, but the idea of being able to build a shield generator to let your team siege or defend a position could create an interesting dynamic.

Could this work, or would it be bad gameplay?

4 Comments

Jon11741 votes

i would like to see a champion that does more with the idea of GP silver serpents. like a small store of different exclusive items that you spend your idk "Golden Hexes" on

darkdill1 votes

That could be cool. Access to unique abilities based on what you buy.

Only problem is that it might run into feast-or-famine situations.

Jon11741 votes

I dont see that as an issue Kled is very much feast or famine but can still be very fun and effective

TTK Dreadnought1 votes

ive been working on a fighter champion concept that uses passive charges to place destroyable totems down for AOE buffs/debuffs to allies/enemies and his ult would be two part, first cast "overloads" the totems and increases the effects, and the second cast consumes all the nearby totems to buff only him like nasus/renekton

More from Gameplay

More by darkdill