Redemption needs a limiter like Heal and Thunderlords
If more than one person buy and use Redemption, a player shouldn't be affected by a second cast if a first one has already hit them within a time frame
If more than one person buy and use Redemption, a player shouldn't be affected by a second cast if a first one has already hit them within a time frame
The effect is already halved if his teammates is already been affected by a Redemption for the last 12 seconds.
That already happens but it is just a reduced heal
. . . I should have a team with 5 redemptions nuke the shit out of people. . .