I figured out how to fix towers being so shit
Just replace the nexus turrets with two full build kogmaws
Just replace the nexus turrets with two full build kogmaws
LOL
Oh then turret pentakills will be a normal thing if this happens
Pentaexcecute*
Pentakill*
As long as Ohmwrecker works on it. 5x
meta.
"This effect can't be used on the same turret more than once every 8 seconds."
They're onto something.
hahaha
this made me laugh so hard now theres coffee allover my keyboard, monitor and wall
[zombie-nunu-tears]
hahaha
this made me laugh so hard now theres coffee allover my keyboard, monitor and wall
[zombie-nunu-tears]
lol. whats so funny about this.
Jesus...
Would...
Would the minions even attack them then? Or would they be too scared to advance down the lane?
OR we replace the turrets with a two-headed kogmaw raid boss that casts an invulnerability spell on the nexus which doesnt break until you kill the boss.
Yes please. Now people can't just face tank me in front of my nexus, I love it.
[{quoted}](name=Media TM,realm=NA,application-id=3ErqAdtq,discussion-id=wwqIuWbI,comment-id=0002,timestamp=2016-09-04T08:15:21.773+0000)
Yes please. Now people can't just face tank me in front of my nexus, I love it.
XD
becomes meta
Wait, Kog'maw ISN'T A TURRET?
aka upgraded fountains
lmfaooo xD
Too powerful, nerf the Kog'Maws by replacing them with Super turrets
Would totally pay to be able to change the turrets staves into kog heads.
This is not a bad idea either. lol [zombie-nunu-hearts]
As a person who plays lots of koggles I approve
As a person who plays lots of koggles I approve
《3
That also solves the problem of games being too short, as long as you like +1 hour games.
just became op
but then towers do pentakills
Problem is they die ez ;)
[{quoted}](name=The Soulforged,realm=NA,application-id=3ErqAdtq,discussion-id=wwqIuWbI,comment-id=0013,timestamp=2016-09-05T00:17:48.685+0000)
Problem is they die ez ;)
So.. like they already do?
Towers don't have 40% lifesteal or multitarget attacks.
How about just make tower damage scale with game time and/or have 100% armor penetration.
- Is that mobile all-terrain turret we all dream of never playing against having
Make turrets deal AoE damage to champions in the entire range of the tower. Laser still hits minions normally.
Towers not anime enough, make it two 
so tower cn now be killed in 2 autos?
you mean
with
using his W ?
[{quoted}](name=Ace Access ,realm=NA,application-id=3ErqAdtq,discussion-id=wwqIuWbI,comment-id=001b,timestamp=2016-09-05T08:33:18.983+0000)
you mean
with
![]()
![]()
![]()
![]()
![]()
using his W ?
More like
with


Little sunfire aint gonna do shit. Only thing that can save kogmaw is killing everyone before they reach him. Which he does quite well, actually.
Despite this largely being a joke, I truly think it would be a good idea. Considering that Nexus Turrets are supposed to be the final bastion of defence...but currently their face lazers might as well have the effectiveness of pissing at enemy champions.
Still to weak with full build kog maw They need Vayne's W passive,a constant red buff,kayle passive,Kled W with no cd, a janna ult triggers with every tick of damage it takes, ashe passive, a permanent singed ult,always has max inferno drag and baron and last but not least teemo E
Bam towers aren't worthless anymore
only if you can get the turrets to script and move.
Also their attack speed rises nonstop with no limit when under attack
And from that day forth games were only ever ending with Surrender vote after 3 hours of not being able to land a single hit on a Nexus.
The outer turrets are Kog'maws with 2 items, the inner turrets are Kog'maw's with 4 items, the inhib turrets are Kog'maws with 5 items, and the nexus turrets should also have a permanent elixir of wrath.