An objective look at Kass ult nerf. Please comment.

HolyWarsPunish·2/27/2015, 3:23:25 PM·1 votes·424 views

Hello Riot, first i wanted to say that even though i was totally pissed off by the kass ult nerf, i still wanted to give it a chance.

I though maybe ill play few times with him to see if the nerf really ''ruined'' his kit and gameplay and after 2 or 3 games with him here is the conclusion i made so far as a kass main:

His ult as running away/chasing someone is FINE. Being 450 range i noticed he still can pass walls and still have the amazing mobility with it (it just require a lot of mana points obv and more ''dodging'' instead of teleporting forward in line you should go to the sides) and His chasing is decent (ofcourse considering the difference between 700 and 450 ranges)

However here is the Main point i wanted to make in which kass now lacks EXTREMELY, and that is his damage area effect. With the new nerf his effect area decreased dramatically meaning he doesnt even come close to hit his target unless he comes almost in touch with the enemy champ, which in most cases means Being Killed especially if the enemy champ is a assassin like Akali and Talon or initiators like Xin Zhao. Plus i almost never hit my target even when they get slowed because they would constantly ''dodge'' my ult by going random and ''zigzaging'' Therefor it makes the ult almost worthless because you have no damage to put with it considering how hard it is now to hit your target with it.

Now my wish is that you could raise the effect area of the ult to be atleast 450 (the total area of the ult) and that would resolve his ult problem entirely!

Sincerely, a Kassadin Lover! Kassadin

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