Some superficial points/thoughts about Preseason runes and gameplay kinda
- So far the game still snowballs incredi"bally" hard.
- You're still gonna buy the same items every game unless you run 40% item CDR rune
- When playing tanky you can get very high amounts of health way sooner into the game
- Fighters have the most options in runes
- Summoner Specialist is great on champions that rely on flash for engage or who want smite up a lot
- Phase Rush Tahm Kench:

- Presence of Mind is a trap unless you're Kassadin or AP Kog'Maw
- Ultimate Hat isn't THAT good, typically 10-5s CD decrease on most ultimates
- Mana Flow band can be very uncooperative at times
- Gathering Storm is really situational
- Zombie Ward is VERY VERY good
- Cheap Shot and Taste of Blood are pretty lame (Synergize well with Scorch tho)
- Resolve tree needs more / need another tree for tanky champions
- Iron Skin, Mirror Shell, and Conditioning are the least intuitive runes and are super lame
- Guardian Keystone rune works with ranged abilities, Guardian in general is pretty dang good
- Glacial Augment +
is super cool