I don't like this buff to Fleet Footwork because it narrows down users for the rune
[New Effect] "Healing is increased by 100% of your critical damage modifier when triggered by a critical hit."
Well not really but it kinda does because it's being buffed only for crit which can only be used by marksmen. Reason why I don't like this buff is because out of all the trees it feels like Resolve and Precision have the least amount of champion diversity. You only go resolve if you're tanky, you only go precision if you're a marksmen. While Sorcery, Domination, Inspiration, can be used by all classes and it feels good.
I personally like taking Fleet Footwork on mages and I've averaged a lot of healing from the rune and have found it useful. I'm actually unsure if it needs buffs but if it does I would rather buff it in a way that is beneficial to numerous classes.
now to make sure I get the most of this keystone.
Serious talk now, even without the buffs, I still feel as if this keystone fits perfectly for her. You can hit a minion to get a vital faster and get out of quick trades easily. The visuals and the SFX also have some synergy with her own (her classic skin at least) so it even feels better.
