Why are ADC's so weak early on?
The term "carry" is from DotA terminolgoy, and it means a champion that's so weak early their team needs to carry them, but they scale so strongly late they can return the favor.
With Attack Damage Carries - the notion they're weak early and strong late after picking up a lot of attack damage is spelled out in their title.
What was riots intention of making every adc a late game carry if many games end at twenty-thirty minutes and never see full build?
Average game length is more ~33 minutes, and for every 20-something minute game there's usually a fourthy-something game to balance it out.
On this note, a 3 major item build (
) is usually the point a late-game champion is going to be really strong. Late-game champions don't need to fill out all 6 slots, it's usually just a matter of getting 3.
Also, with mordekaiser doing tons of damage and leaving a team with literally no ranged champions.. why do adc's even exist? There's proof of an all melee team dominating a meta team comp with no issues.
There's so many things wrong with this statement...
Morde was just reworked to where he is now.
Being able to pull something off doesn't completely invalidate the alternatives.
And all melee comps are still as risky as an all support comp or all mage comp. It's not the best idea to willfully peruse, there are some serious drawbacks.
Edit: why the low movespeed and terrible stats? literally any toplaner/jungle can beat any adc lvl 1
It can be done.
But probability does not favor all melee champions vs. ADCs at level 1.
Minion aggro and towers are particularly harmful to melee champions, and can be easily evaded as anyone with range. Range also allows some pretty safe CS+Harass combo potential, where melee range leaves a champion quite susceptible to harass.
This usually makes the inverse of your statement true. Caitlyn is one of the strongest level 1 champions in the game.
MS only differs by 30 points from slowest to fastest, ranging from 325 to 355. Compare Yi to Ashe and Ashe is still moving at 91% the speed of Yi. Most Marksman are more in the 330335 range and most melees in the 340~345 range as well.
has more HP than
from base stats. Like MS - most base stats only differ by ~10% when comparing melee to range. Terrible is a very missleading word to discribe base stats on an ADC.
If someone has a noteworthy stat lead at level 1 - that's runes and masteries 9 times out of 10.
Except AA range. That's usually a 125 to 550 difference, where one is 440% larger than the other.
It's also worth noting range is one of those things that can obviously break games if it scales the same way HP/AD does - and it's worth thinking of it as an area rather than a radius, in which case 550 compared to 125 offers influence in a zone over 19 times as large.
Movement speed is arguably thought better of as an Area over a Radius as well - but in that case Yi has a ~20% larger zone of influence than Ashe.