What Exactly is the Goal of Maokai's Update?
Alright, so the Maokai rework has been all over the place and I really want to know what Riot's intended use for him is after everything is said and done.
Let's get the first thing out of the way. The main point of the rework was to open up top lane in competitive play.
Basically, Maokai's old ultimate and his old style of pushing lane just made him really really strong to lane against and he was just better than most other tanks in top lane, especially in a 5v5 situation.
Simply removing his ultimate would solve this problem, and that has been done, so the rest of the changes to his kit have to fit some new goal for Maokai.
So let's take a look at what changed about Maokai.
Number 1 - Maokai's % health damage was removed from Twisted Advance and put onto Sapling Toss instead. What does this accomplish? It heavily nerfs Maokai's early damage if he maxes W first (aka: jungle Maokai). It encourages Maokai to max Sapling Toss first, and go somewhere where there are a lot of bushes to control the enemy (aka: AP support Maokai).
Number 2 - Maokai's Sap Magic has a lower cooldown and scales with maximum health. This would seem to be a way for Maokai to self-sustain in fights and would seem to act as a replacement for the tankiness he lost with his new ultimate. In order to utilize this new passive, we need to build tanky, we need to use W a lot (which means we need to max it first or second) and we need enough armor and MR that we live long enough to burst heal every few seconds.
Number 3 - Changes to Arcane~~~~Bramble~~~~Fuck you Arcane sounds way cooler Arcane Smash...basically nothing. It has a slightly shorter cast time, knocks back closer targets more, and has a significantly shorter slow. No one cared about pre-rework Talon's E slow. It was there as a damage amplification from Talon's terrible passive. Maokai doesn't want a tiny slow, he wants CC.
Alright, so 7.9 hit and nature took its course. Maokai's lack of tankiness from his ultimate made initiating with him much more dangerous. Combine that with a much weaker mid game because a single durability item makes you less durable, and a generally worse ganking experience because maxing W now is pretty bad and maxing Saplings doesn't really help in a gank since you can only get one off. All in all, Maokai moved down to bot lane where he could make use of his new niche, and used it well.
Then we had changes in 7.10 and on the PBE now. Let's take a look.
Passive - (on live) Cast time slightly down. (On PBE) Cooldown drops to 20 seconds at level 11 instead of level 15. Healing changed from [10-130 + (4.5-10.5% max hp )] to [10-70 + (5-13.1% max hp)]
So the healing is slightly better and it comes up more often, as long as you build tank. Tank Maokai's success is directly tied to A) how powerful his ganks are (which generally requires maxing Twisted Advance) and B) how powerful the tank items are (and they've all been nerfed).
I've said it before and I'll say it again:
is a bad item. It has been completely destroyed, there is no point in the game where it is good to build it. If you rush it you sink 2900 gold into not health and die to the enemy mid laner. If you build it last you sink 2900 gold into armor and the enemy you're so worried about critting you has Last Whisper.
I do not see a build path for Maokai that allows him to make use of this passive without dying quickly.
Q - Mana cost changed to 50 at all ranks, cooldown scales down to 1 second lower at max rank, knockback distance slightly increased.
There are zero changes to Twisted Advance for both 7.10 and the PBE, so with the changes to E that we're going to get to, it looks like Riot is trying to push Maokai to max Q. Let's discuss that, shall we?
Q is not strong enough to support Maokai in the jungle at the moment. The changes simply lower the CD very slightly in the mid game if he maxes it first, but Q is not an ability you want to use multiple times in a single gank. Let me make this abundantly clear here, you need to max W as jungle Maokai. W is your gap closer. W is your CC. W is how you gank, period. You are going to max W as jungle Maokai, especially now that they frontloaded the % health damage from E. Changing Q is not going to help jungle Maokai in the slightest.
Now for top lane Maokai. It's just not going to work. No matter how you change his kit (and you've made it worse for laning with the E changes), top lane is full of duelists. You will not find success with the large majority of tanks in the top lane unless their first item can compete with the enemy duelist's first item. And Sunfire Cape is absolute trash now. If you want to see tanks in the top lane, they need an item they can rush. I'm sorry. Sunfire gives them the ability to farm better, and also die to Black Cleaver or Hydra or whatever the enemy builds. Randuin's gives them the ability to die sooner than Sunfire. Frozen Heart gives them the ability to stay in lane slightly longer before dying. There is no armor item that stands alone against lane harass now, so top lane tanks are just done. Okay? Okay.
E changes - (Live) Base damage nerfed hard early, feels less hard at max rank. Mana cost swells up as you max it. % Health damage front loaded. (PBE) - Base damage nerfed even more, feels harsh at max rank. AP scaling cut in half. Duration for saplings gutted.
Even as a support, you have very few reasons to max E now. You gain 100 base damage over the additional ranks, and in exchange you use up 20 extra mana per cast. E is probably the skill you max last on every version of Maokai now.
So what is Riot's vision for Maokai? Is Maokai supposed to stay as a bush-centric support? In that case, Riot needs to give him some other reward for maxing Sapling Toss besides crazy amounts of damage. Is Maokai supposed to be a tanky ganking support jungler? In that case, Riot needs to give Maokai some power back to his W so his early game is stronger, and also he becomes more of a team fighting threat when he maxes W. Is Maokai supposed to be a dueling top laner? In that case, he needs the itemization to back it up.
Let's hear it, Meddler. You've taken Maokai out of competitive. What are you going to do with him now?