@RIOT, why not make sated devourer proc every 3 hits?
This has actually been suggested since Sated entered beta. Almost all players were convinced immediately that Sated was broken and can't live in its current form. Even Stonewall said so, and he's usually on spot with his analyses. But that were just predictions/conclusions from early testing. Now, we have stats. What do the stats say? 4 out of 5 highest winrate junglers are devourer junglers. The one that isn't devourer (Elise at #4) is getting a nerf next patch. More than half of the top 15 junglers use devourer, and they're clustered at the top.
Yet, RiotRepertoir said that you prefer a "nerf the champs individually" approach. You know that it won't fix it. The standard of AS junglers will have to be completely different from other junglers because of this item, and those champs will be completely unviable with any other build path. Eventually, Devourer WILL get nerfed (it reminds me of the 'we won't nerf kassadin's mobility' disaster) and these champs will be left to rot under the nerfs.
I know you want to keep devourer a strong item because it allows more champs to jungle, but the sated passive is abused by a handful of champs (
) who are able to get too much out of those extra procs. Nerfing the proc to once every 3 hits will be a lesser deal for the non-meta devourer junglers than it will be for the "omg I got 6 on hit effects that proc 3 times every 2 hits" junglers, which are the problematic ones. Yet, you seem to not like this approach or just ignore it. Why?


interaction.
I think the champion interaction is probably even bigger than this, but wouldn't a nerf to BORK help a bit too?


41%
42%
42%
42%