Ezreal Q Awkwardness & Solution
In the next patch, Runeglaive's AoE will only proc. on monsters and the empowered AA will not be converted to magic damage. This means Ezreal's Q will remain an AD skill and he won't have any interest in this item for other reasons either.
Ezreal's R is also getting nerfed pretty heavily from a .9 to a .6 AP ratio. It's not surprising since people hate burst and are unwilling to buy much defense or stand behind minions or tanks. For compensation, his Q's AP ratio is buffed by .1. Assuming you normally hit 2-3 with your ult. in teamfights, it will take A LOT of poke to make up for this and also reduces the engage options for Ezreal's team. Overall, it probably places him in a worse state than before any of the Runeglaive shenanigans.
I would like both styles to remain viable and I think one of the big stumbling blocks is the Q being physical damage. My solution would be for it to become magic damage when Ezreal has more AP than AD. If it turns out to be a little too strong as AP, the ratio can be lowered a little but this would overall lead to a much more consistent and smooth AP Ezreal.
What do you guys think abotu this?