How to make Teemo the Guerilla Fighter he should be
You wade through the jungle's weeds. The hair on the back of your neck tingles. He's near.
######pop
Your lungs beg for fresh air. There's movement! You charge, but all you catch is pain. It's in your eyes.
The cloud dissipates, your vision clears, and the numbness fades. You twirl; he can't have gone far, but the only sign that remains is a cackle on the breeze. Hehe-haha...
This is what playing (against) Teemo should be like. However, as it stands, Teemo doesn't quite deliver on that fantasy. Fortunately, he doesn't need much help. Just two changes:
1. Replace his blind with what quinn and graves got. Since Teemo's blind is the last one in the game, now we can rename the new mechanic from "vision reduction" to 'blind'.
2. Give Move Quick the bush treatment -- if teemo doesn't take damage for 1.5s while it's active, he enters his passive. He may move, invisible, while Move Quick is active, but when it wears off moving will break stealth like normal.
YES, YES, YES!