DEAR RIOT: 11 things that could revive League.

Zero Shingetsu··3 votes·458 views

If League of Legends were a Demacian monarch, it would be 67 right now with an idiot heir who jams his toe every time he tries to display the kingdom's banner. Within the next few years, the game will start to lose players more and more quickly, and it'll eventually fade from the industry entirely.

Here are a few suggestions I have to breathe new life into the game. It could require taking the whole thing down and releasing a sequel, but it would hardly be the first game to ever do that. No game lasts forever in the state it stared in.

  1. Make the game more accessible. League is too complicated. It appeals to hardcore otaku who have been playing since season 2, but new players find it very unwelcoming. The toxic community and smurfing epidemic is bad enough for this without the game's own mechanics adding to the problem. Simplifying the mechanics a bit is a good way to go about this, but more importantly, improve the quality of the bots. Improve the quality of the tutorials. Make the game simple at the start and ease players in. Maybe teach them a new set of increasingly more nuanced elements every five or ten levels.

When I was first starting out, I had no idea why the ADC was supposed to take all the farm. I had no idea what zoning was, or the importance of ganks, or what "bait dragon" meant. To be honest I wasn't even sure why feeding was so bad. In games I'd played of a similar pace, death just meant that you'd respawn and get back out there. It was part of the fun to face an opponent who was able to send you to respawn. I stopped playing several times when I was first starting out because teams trashed me for not understanding complex mechanics or just how important the gold balance was.

Fix this, and new players will be more likely to stay around.

  1. Let us experiment. (Ignore the weird numbering, my paragraphs set this back to number 1. It's 2.) Reinforcing a stale meta hurts players who come from anywhere else. Players who were around when there was no meta and eased into it are fine following the leader and doing as the pros do. But casual whales and players coming from other games are more likely to enjoy a game where you're free to play the way you want to. To experiment with every champion and see if you can play them in unexpected ways to good effect. This was the funnest thing about League in season 2, and it's almost entirely gone now, between Riot's own enforcement of the meta and the way players lash out when you take a nonstandard pick.

  2. Replace items. You've tried valiantly to fix items several times now. You're constantly tweaking them in an attempt to keep everything balanced. But it's pointless, because the same few items per role are always taken, regardless of what changes are implemented. I won't go into how you might go about this, because I have a few ideas but they'll run this post way too long. I simply suggest finding a way, because items unnecessarily clutter the game while creating the illusion that we get to build the champion the way we want, only to find out that most items simply aren't "right". Replace them with something that retains a sense of individuality in the way a player chooses to build, but is tied directly to each champion.

  3. Stop throwing esports at us. For otaku who want to keep up with their favorite teams, have a place for them. Have a hub that's easy to get to and has all the stats, streams, builds and analysis shows they could ever want. For the rest of us, looking at constant esports promos just reminds us of two things: First, that you care about your marketable pros more than we peasants who keep your game afloat... and second, that most of us will never make money playing your game. For many, the game begins to feel pointless when you think "Well, the whole point is to climb to challenger and I'll never get there." Then you go back to a more casual game.

  4. Separate the rankings. Don't have the normal ranked system be where you climb to Challenger. Allow those who seriously think they can make a living playing video games compete for a spot on the challenger's circuit within their own rankings ladder, and let those of us who just want to see where our skills stack up against the world compete on another. Part of what makes ranked play so toxic and unenjoyable is the amount of people in Bronze who truly believe their teammates are the only thing holding them back from a lucrative career of smashing four keys. Let the serious players compete together, and let the players who just want to have fun compete together.

  5. Give us runes and masteries upfront. There is absolutely no reason to level-gate runes and masteries, aside from a false sense that you're gaining something by playing the game. You have hextech crafting now, so why not instead make runes free and give a substantial hextech reward for leveling up? This is especially hurtful mid-level. When you're sitting around 18 and getting queued with 25's or even 30's. They already have more knowledge of the game than you, and now they're also competing with more runes and masteries, of a higher value than yours? That gets frustrating for mid-level players very quickly.

  6. Reward players at different levels. Not every player is going to push for platinum. Not every player wants to. I never played ranked at all until season 4 or so. I actually grinded my way to 30 almost solely on custom games with my friend. But those players exist, and are a pretty sizable portion of gamers. It would be wise to offer rewards per tier. The best players in the lower tiers each win an existing skin at the end of the season, or maybe some RP. Then as you go up the ladder, the rewards start getting better until you get into the exclusive skins and icons that platinum players get now. Giving less serious players something to strive for would help keep them interested in your game for the long haul.

  7. Rework your champion release schedule. Back when you release a champion every two weeks, yes, there was some imbalance. But people always had something to look forward to. They always had a reason to check back in. The way it is now, we get maybe two or three champions a year, along with the occasional overhaul rework. It's sporadic and people who lose interest have no indication of when to check back for new content. I'm not business major, so I can't recommend how you might pace this, but I would strongly suggest a change in your champion release schedule. Because honestly, aside from visuals, I don't notice a huge difference between the quality of Syndra and Illaoi anyway.

  8. Shorter games. Many people, especially in Asia which is a huge market, don't have the time for 40, 50, 60 minute games. Shortening the length of the game and making the action more condensed, more fast-paced would be healthy for both business and the fun level of the game. Heroes of the Storm, for example, has a model in which you're effective from level one and fights start as soon as you get into the lanes. Games are over in 20 minutes or less, and the whole game is full of action and engagement. I suggest drawing on this mentality to reduce the length of your games, which would allow you to hold more players' interest in the long term. If you're worried about esports, just increase the number of games played in a series. Problem solved!

  9. Listen to your players. Don't make it a token thing. Don't have the occasional red post letting everyone know how cool your guys are because you understand the memes of the week. Don't have a forum where people can come to sound off on eachother without reaching your ears. Really listen. Hire people specifically to track and prioritize complaints filed from Facebook to the League forums, and address them not just internally, but to the players. If you're not going to do something that a lot of people are demanding, explain why. Let us know you're taking our thoughts into consideration.

  10. Don't forget the rank and file. Zhuge Liang had a great deal to say about leadership, and how a leader can be successful. A lot of it had to do with how a leader treated the least of his subordinates. This is because the lower rungs are the driving force behind any endeavor. In feudal Japan, farmers were honored by the wise as the most important caste behind samurai and ronin; even above merchants and craftsmen. This is because those wise leaders recognized that without the most basic component of food to feed their armies, daimyo could do nothing with their positions.

You, Riot, are the leaders of this game. You make all the executive decisions. However, don't forget that you made this game for the enjoyment of all its players. Don't let high-level play dictate every decision made in the game. Don't tune everything for LCS play to the detriment of your bronze and silver players. Remember that in any group, the best of the best are very few as a matter of course. This is because the vast majority are average. What defines "average", in fact, is the fact that it's the state of the majority.

We average, rank and file players are your farmers. The game thrives when players pay money for skins and champions. If your average, rank and file players stop feeling heard or stop enjoying the game, they'll stop playing the game, which will lead to less revenue. The absolute most important element to keeping this game successful is not esports, but the average Bronze, Silver low Gold or unranked player.

I think I'll be stepping away from League, as I've had a bit much of the direction it's been taking. But I leave these points with the best of will, hoping this game that was once so fun, where I've enjoyed many hours of laughter, triumph, and competitive spirit, will one day be able to return to that state where it was so fun. Best of luck to you!

Bonus You might also want to change "LCS". If esports ever really takes off, Major League Baseball might sue. ;)

7 Comments

getrektnoobsGG5 votes

Get rid of items.

http://i.imgur.com/RczuNsq.png

there is only 1 thing that would revive League:

The Removal of DynamicQ.

It's kinda ugly to see that the game falls down and not even because of the gameplay.

Marshbouy4 votes

removing items? WTF? this game isnt even that complicated compared to others!!!!1

Zero Shingetsu1 votes

{quoted}

removing items? WTF? this game isnt even that complicated compared to others!!!!1

I need to alter my wording here.

A Liberal1 votes

Honestly I came here expecting a shitpost because of all the downvotes but besides you're shitty comment about removing items (Have you seen how fucking boring HoTS is?) these were all solid points.

ZT Xperimentor1 votes

Eh parts I liked, most I disagree with significantly.

Crazy Chatter1 votes
  1. Totally agree that it is too hard to get into the game without outside tutorials and help.

  2. There is a line between experimenting and being an idiot. I totally agree that players should experiment, but I hate it when these people who do ruin the game for other. For ex., I had a poppy mid who fed so hard while playing like an idiot. She was overextending and feeding the enemies and even got in the way of some of the kills with her ult. If she messed up early, I'd get it, but by 30 min, you can figure out a champ enough that you won't lead your team to lose.

  3. Why? It's already an easy enough system to understand in due time. Not only that, the system guides you on items and you can even look up builds. They made it easy for you and you want to make it easier?

  4. First of all, they do have a hub. Second, what's wrong with advertising? You make it seem as if it hurts players in some way. You don't even have to click it and besides, if you are a casual, why would you think like playing is hopeless? You basically state that it's evil of them to throw notifs and little ads on the side when you get to play this game for free.

  5. Normals is there for a reason. You get to be casual while playing. It's too greedy and unnecessary to ask for two ranked ladders, one for the slackers and one for the tryhards.

  6. This, I somewhat agree with and they plan to do it. Veterans might complain, but this would help new players get in much easier.

  7. They already reward you guys with hextech crafting. This is being too greedy cause skins have nothing to do with gameplay. You can even get some for free. Greedy and unnecessary.

  8. If they did this, people would complain more. There are already lots of numbers and fixes needed. There is even a huge champ pool to play from currently. Be happy with what you have. This kind of stuff is why riot doesn't listen. Everyone is too greedy hence they always want more. Have hextech crafting, but still need more rewards.

  9. While it is true that it would make it easier for players to play, it would also ruin the charm of the game. For this to happen, you would literally need to have one less lane. Besides, the avg. game time is 30 min. The huge games only occur in lower leagues where players don't know how to efficiently end or when two teams are too evenly matched. Even pro matches are usually around 30-40 min.

  10. While I agree that the playerbase should be listened to, they can argue that the playerbase is shitty as fuck. With a playerbase as toxic and spoiled as this one, it would make the game worse. For ex., people hate SoloQ and when they changed it, they hate DynaQ. If they ever change back, people will complain about SoloQ. However, I do agree that I hate Riot Staff for making stupid meme posts cause why? We don't care if you think you're fun af. Make meme posts if you want, but there's no fuckin need to staple them at the point cause frankly, they are not funny at all. Lucian vs. Thresh? Leona vs Diana? No one gives a fuck.

  11. Fyi, according to actual history, Zhuge Liang was a terrible leader and he was just exaggerated by Romance of the Three Kingdoms. The guy who wrote it was a fanboy. Also, farmers were not that honored. They were literally peasants. Besides, Riot is focusing on casuals and it brought them hate. They are doing what you say and this is why they are hated now. They really made this game casual.

While some of your points are good, the others are just greed.

Zero Shingetsu1 votes

[{quoted}](name=Crazy Chatter,realm=NA,application-id=3ErqAdtq,discussion-id=wWJE8AIN,comment-id=0004,timestamp=2016-07-10T17:47:30.418+0000)

  1. Fyi, according to actual history, Zhuge Liang was a terrible leader and he was just exaggerated by Romance of the Three Kingdoms. The guy who wrote it was a fanboy. Also, farmers were not that honored. They were literally peasants. Besides, Riot is focusing on casuals and it brought them hate. They are doing what you say and this is why they are hated now. They really made this game casual.

I'll only refute this since the rest of your points... To be honest you probably know more than me about the game itself.

That's probably debatable, his record... though I cite not his leadership skills, but his martial wisdom. Even if Zhuge Liang weren't the best leader, he's regarded by many military minds throughout history as perhaps history's wisest tactician. He was the leading tactical mind in a kingdom that challenged Cao Wei for a long time; a kingdom that would eventually reign supreme in the region until they fell apart from the inside. There are many great sports coaches who were terrible players; in other words, it doesn't always take a great X to spot a great X. I think his claims still stand. Besides, many of them echo Sun Bin.

In regards to farmers in feudal Japan, it's only partially accurate to equate them to European peasants. Technically speaking, farmers, merchants and craftsman were all considered "peasants". But things were a bit different in Japan. Farmers were were held in high regard by, again I specify, wise leaders. The agreement was that farmers would work a samurai's land in exchange for that samurai's protection. Tokugawa Ieyasu-sama held farmers in particularly high regard as far as daimyo went during his early years, and he came out of Sengoku Jidai as Japan's effective leader.

It's not that they were revered or given special rights, but rather that wise samurai always kept in mind that without the respect of farmers, their house wound crumble. Thus wise samurai tried to treat farmers with at least token honor, so that they wouldn't lose the respect of those who held up their house. I know my ancestor also left poetry about the farming class, praising their tireless work and (I can only assume) reminding his son to honor what they did for his family. Even today, older, wiser yakuza treat the "commoners" (the lower middle class) in their territory with respect and punish lower ranking 舎弟 who cause unnecessary problems for what they consider to be their peasants.

Sorry, I tend to get long winded.

Short version: Zhuge Liang was a wise tactician who advised the king who stood against China's strongest warlord of the age, whether or not he himself was a good leader. Wise samurai always kept in mind that farmers were the backbone of any noble house. Even foolish samurai were expected to show them some form of regard, contrary to the behavior in much of feudal Europe.

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