Things that are not popularely known in LoL

Eternal Torment··11 votes·999 views

Ok i am just making this list for the heck of it, i have nothing better to do with my life and i am in no mood to sleep or ask myself what the fuck i wasted my free time on during Christmas. So, here is a list of Things that have since their respective creations somehow gone unnoticed or are not nearly as known as they should be.

Some of These informations can be gamechanging for your own experience to master/Counter a playstyle or champion, others are just fun info.

  • Thresh lantern has a non-prioritized Hitbox animation. You can Block someone from escaping with a lantern by standing right ontop of it and it can't be clicked anymore. Same Thing with Turrets, if someone stands right behind the Turret's Base then you are unable to Click them and will instead click the Tower.

  • Gragas W cast is not stopped by any displacements he himself uses, AKA Flash, Protobelt or his E dash. You can W-E right away, instead of waiting until he's finished drinking from his barrel and waste 2/3 of the damage reduction timer.

  • Twitch Q delay cast Is ONLY interrupted by his own AA or item actives. meaning you can press Q and instantly hit Back to recall stealthed. Same goes for Rengar R and evelynn passive.

  • Baron Nashor has a 50% damage reduction to the champion nearest to him. So ADC's and Yasuos post Bloodthirster purchase, stop frontlining baron. You lose half your damage towards him that way.

  • Nasus E upon cast inflicts the base damage AND the first tick of the dot damage at the same time, hence why the cast Counts as 2 out of 3 hits to proc Phaserusher.

  • Katarina's Shunpo will always zap her at the outlines of her daggers that are nearest to the Cursor's center. Her Daggers Hitbox also spins around herself, and not their initial position. You can stand right next to a dagger and still not be hit by it if she clips shunpo on the wrong side of said dagger.

  • Garen's R against enemy Villains has an indicator when it will be a Kill. When you see the sword above their heads Beam up and grow bigger, aswell as hear a loud Sound of a Blade clashing, your R cast will at that moment, and until the blade doesn't lose it's light, be an instant kill upon cast.

  • Blitzcrank Hook slightly ticks to the Right, since he uses his right hand to hook. If you stand infront of him, move towards His left side to lower chances of being hooked.

  • Kassadin Q stops Cast times (0.25 second silence)

  • Fizz can use Zhonyas or Stopwatch while using his E to prolong it's untargetability Cast for the stasis duration.

  • Zed's Death Mark's initial cast will not hit champions who are untargetable at that moment. If Fizz jumps on his E right before Zed Reappears, or Xayah casts her R and any other forms of Timed untargetabilities will cancel his Death mark's debuff proc, and thus eliminate his ultimate entirely.

  • Fiora's Q Prioritizes Weakspots over kills, meaning if the 10 hp adc stands next to a tank who just so happens to have a weakspot pointing at said ADC's direction, her Q will hit the weakspot instead of the ADC, thus negating a seemingly free kill. So you better have a Hydra bought for These cases.

  • Fiddlesticks' E Prioritizes whatever is hit by his W. if you have less than 6, but more than 2 Targets, then the one you are draining right now WILL get the most bounces and thus the most damage.

  • two champions with Demolision as Keystone mastery will speed up the Build up timer from 4 to 2 seconds, if they at the same time push the same turret, but Both demolisions will be put on cooldown.

  • Azir's entire kit still possesses an Animation sync. meaning you can, if you master it, use all 4 skills at the same time, without one Skill procing after the other finished animating. BUT it has become a lot harder since his rework.

  • Jhin gets AD from Berserker boots, since his passive lets him grow ad based on crit chance AND Attack speed.

  • Warwick's active W gives him the initial Attack speed and movement speed boosts he gets from Targets below 50% health, not 25%. the target's below 25% health bonus his Blood hunt gives still have to be triggered the old fashioned way.

  • Viktor's Q empowered AA converts all damage into magical damage. His Skill tooltip says he does additional Magic damage to his AA, but the AA's initial physical damage turns into magical damage aswell.

  • Sion, Braum, (Edited in) Illaoi and Ekko are the only champions in the game who's AA animation changes when attacking turrets. they have separate animations, unlike when they AA champions and creeps.

  • Gragas' crit animation is a pelvic thrust. Idk what the maker of that was thinking, nor do i want to know.

  • Akali, Mordekaiser and Udyr are the only champions who possess at least one line in their dialogue which breaks the game's entire fourth wall, referencing something in the real world. Those being:

Akali: So many Noobs. Will matchmaking ever find true balance? Mordekaiser: You only Need to click once, fool. Udyr: If peta asks, the fur is fake.

  • Teleport's Minion invurnerability also goes for Towershots. You can TP onto a creep that is tanking Tower to prolong it's life and have a Tower waste 3-4 shots on it, buying you seconds of pushing damage from creeps.

  • Bard's R is able to damage, or even Kill enemy champions if you buy Elixir of Sorcery, since it will proc the 25 true damage on ANY Skill that hits a champion, even those that deal no damage in itself. (I can see it, brofresco's/Nightblue's newest Video. WOW, BARD AP PENTAKILL! TOTALLY NO CLICKBAIT)

  • Your dead allies also drop Dark Harvest souls. Means you can Kind of maybe still Keep ganking the feeding guy's lane to grow power by collecting the souls he/she drops.

  • Singed E flip animation is a lot Shorter than it seems. Althoe really (and i mean REALLY) hard to master, you can E flip someone then place your W where the enemy will land to land that 2 second root.

  • Ornn R has a very misleading hitbox. His Bull on first call will not hit enemies within the first 150 Units of it's outer Hitbox, but on the second call when Ornn ramms it back on a way, the bull will Keep running until his tail hit the outer Hitbox Limit, extending itself by almost 300 Units past it's initial Skill hitbox.

  • Garen's E Armor shred does not count for consecutive hits. you can hit 3 hits, move away to miss some ticks, then reengage to hit them with whatever ticks you got left and proc the armor shred anyway. You have to land at least 4 ticks per Skill cast to proc the shred.

  • Quinn E, draven E and Thresh E are the only non-ultimate displacer skills that negate AA's even during animation. Most commonly seen with Rengar's Jumps. No more Flashing away but still dying because the AA animation "can't be interrupted"

  • Cass W cannot be casted over walls. Worse, if you angle it badly and hit a corner, then you squeeze the hitbox aswell, making it smaller than it could be under normal circumstances.

  • Talon's Q cancels AA animations.

  • Rakan can cancel his own Knock up animation by using Q right after said knock up happens, still keeping enemies CCd but stopping his own animation which keeps him immobilized for as long as the knock up itself works.

  • Evelynn's Q empowers her next 3 Attacks of ANY Kind, which includes her Auto attacks. Onhit eve montages incoming boiiiis.

  • Renekton's W can crit. He also can proc tiamat and ravenous Hydra active during his E dash. ALSO, his first E cast will not use up fury, only the second cast will burn the 50 fury to proc the armor shred.

  • Tytanic Hydra active resets and cancels AA animations and can be combo'd with other animation canceling proc's, like Darius W or jax W or yasuo Qs.

  • Since everyone makes such an uproar about Homosexual champions lately: Galio is quite possibly bi. In the german language, one of his dialogues when attacking a Tower are "Hey Süsser, heute noch was vor?" Which translates to "Hey cutie, any plans for today?" With the Cutie being in Masculine addressing. Thus also revealing that Towers are male. all of them.

  • Kled, Wukong and Ornn are the only champions with at least one line that break's the games Fourth wall in it's own lore, referencing the enemy base or the game's structure as a moba. Such lines being: (Note i am roughly quoting from my memory, i can't remember the precise choice of words)

Kled: Skarrl makes some noise But then how we goin' to take over both bases at the same time? Kled: None of them should be here. These five over there just gotta die first. Ornn: Your base is over there, go back to it. Wukong: Betcha i can hit their base from all the way over here.

23 Comments

Mysticman892 votes

In the case of thresh lantern/towers, you use "can't" when really it should be "will find it difficult to", since I'm quite sure people can move around the camera to get an angle where at least part of the lantern/champ is clickable.

For related reasons, spamming wards on top of a thresh lantern can be a cheesy way to try to mess someone up, as they could potentially attack the wards instead of taking the lantern.

Eternal Torment1 votes

Well, moving the camera angle will not really change anything since the camera's point of perspective is fixed. you can scroll towards right or left, but it will not change anything unless you can change the angle, which in Lol is implemented to not be a function at all. But yes, if a champion with an ecspecially thin hitbox like Orianna per se would stand ontop of a lantern, then the clicking just requires very persistent searching for that one spot to click at.

the ward trick is always funny asf. i don't see it a lot, but it cracks me up every time when someone does do it.

sadaiblast2 votes

Kassadin Q stops Cast times (0.25 second silence)

Might wanna also add that Viktor's ult does this, idk if someone already meantioned this but eh

BobaFlautist2 votes

You forgot MissFortune "Watch your mouth kid, or you'll find yourself respawning at home!"

Pretty sure respawning is a game mechanic, not an in-universe phenomenon.

Friendly Ram1 votes

pretty sure vaynes judgement mentioned respawning?

Jewkong1 votes

tl:dr

Eternal Torment5 votes

It's a list, not an Essay or text. there is no such Thing as tl:dr ._.

Edit: Oh, also, it's really audacious to openly admit you didn't read a post and not only decided to downvote it because why not, then also casually open up to such. If you didn't wanna read you could of walked away without hitting that down button. so thx for ruining hours of work and Research.

Jewkong2 votes

At this point who really cares about league, making posts such as this is useless and a waste a time. No problem will do again :D also didn't realize it would need to be an essay or text for tl:dr.. So I'm just going to leave off with it was too long of a list didn't read this waste of time.

PeachyPosterior1 votes

Baron Nashor has a 50% damage reduction to the champion nearest to him. So ADC's and Yasuos post Bloodthirster purchase, stop frontlining baron. You lose half your damage towards him that way.

.

Blitzcrank Hook slightly ticks to the Right, since he uses his right hand to hook. If you stand infront of him, move towards His left side to lower chances of being hooked.

.

Since everyone makes such an uproar about Homosexual champions lately: Galio is quite possibly bi. In the german language, one of his dialogues when attacking a Tower are "Hey Süsser, heute noch was vor?" Which translates to "Hey cutie, any plans for today?" With the Cutie being in Masculine addressing. Thus also revealing that Towers are male. all of them.

I especially appreciated these three tidbits. Thank you! <3

Eternal Torment2 votes

You are so very welcome.

AFilthyCaitMain1 votes

Illaois aa changes on towers too btw

Eternal Torment1 votes

Aw hell i forgot her TuT ill edit her into it

ZT Xperimentor1 votes

Nice to see someone educating on some of the finer intricacies of the game, as well as some did-you-know subjects.

Such as nocturne and sona still breaking the forth wall, referring to the player as summoner; recalling back to when the players were supposed to be noncombatants in a war between nations by using powerful entities in a contained environment. What made it interesting was some of them were volunteers, knowing they'd basically be kept in a stasis until needed, hoping to have some problem of theirs researched and solved in the process of lending their talent, thinking of ahri and xerath and zilean; while others were conjured, controlled, or otherwise manipulated to cooperate under the summoner power, a couple examples would be fiddlesticks and sion and yorick. Unfortunately until riot started reconing their own lore, though they haven't gotten to everyone yet, as evidenced by some older champions before their reworks and rewrites.

Yrzen1 votes

[{quoted}](name=Eternal Torment,realm=EUW,application-id=3ErqAdtq,discussion-id=wMazn4xP,comment-id=,timestamp=2017-12-27T04:18:05.924+0000)

  • Thresh lantern has a non-prioritized Hitbox animation. You can Block someone from escaping with a lantern by standing right ontop of it and it can&#039;t be clicked anymore. Same Thing with Turrets, if someone stands right behind the Turret&#039;s Base then you are unable to Click them and will instead click the Tower.

This is actually a camera issue. As long as one target doesn't envelop another, (Thresh Lantern is considered terrain and thus has collision) all targets should be clickable at all times.

Compare these two images of the same event pictured at different angles. https://i.imgur.com/vluPoL5.png https://i.imgur.com/c4AflYA.png

While the images were taken to show why a skillshot didn't hit, (Zoe Q against Xerath) it's the same principle; moving the camera exposes the clickable area. It's just really awkward to do in the heat of the moment.

Critmaster Garen1 votes

garens spin deals 33% increased damage when he spins on a single enemy unit.

this should have been up there imo. the glowing sword above your head isnt hard to figure out, but barely anyone knows that garens spin deals increased damage to isolated targets. heck, ive seen a lot of garen players over the past two years, who tend to forget this.

PeachyPosterior1 votes

garens spin deals 33% increased damage when he spins on a single enemy unit. this should have been up **go up **there imo.

Your tone makes it sound like OP actively chose to omit this tidbit. Perhaps they themselves weren't aware of it or simply forgot. Definitely an interesting one though.

Critmaster Garen1 votes

{quoted}

this should have been up **go up **there imo.

Your tone makes it sound like OP actively chose to omit this tidbit. Perhaps they themselves weren't aware of it or simply forgot. Definitely an interesting one though.

that wasnt my intention. but i think that the glowing sword and the sound on villains in execute range isnt difficult to understand or interpret. hence it should be widely known.

the isolation damage on his spin is a lot more obscure mechanic since it doesnt even have an indicator.

hoyohai1 votes

How do they not know? I'm level 17 and I barely play Garen, but I know that

Athenes Lulu1 votes

I think Graggy's crit animation looks more like a belly flop than a pelvic thrust, but both makes sense to some extent.

Also Amumu does a little break dance in his crit animation.

Good thread though.

Zero Skill Tank1 votes

Nasus E upon cast inflicts the base damage AND the first tick of the dot damage at the same time, hence why the cast Counts as 2 out of 3 hits to proc Phaserusher.

If that actually happens, it's a quite serious bug.

Pandemic Punch1 votes

Pull minion waves up so when you get kills, you can get something out of it.

Sire Hippington1 votes

Mega-gnar also has a special animation vs towers

naveenrenold1 votes

intresting read

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