Things that are not popularely known in LoL
Ok i am just making this list for the heck of it, i have nothing better to do with my life and i am in no mood to sleep or ask myself what the fuck i wasted my free time on during Christmas. So, here is a list of Things that have since their respective creations somehow gone unnoticed or are not nearly as known as they should be.
Some of These informations can be gamechanging for your own experience to master/Counter a playstyle or champion, others are just fun info.
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Thresh lantern has a non-prioritized Hitbox animation. You can Block someone from escaping with a lantern by standing right ontop of it and it can't be clicked anymore. Same Thing with Turrets, if someone stands right behind the Turret's Base then you are unable to Click them and will instead click the Tower.
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Gragas W cast is not stopped by any displacements he himself uses, AKA Flash, Protobelt or his E dash. You can W-E right away, instead of waiting until he's finished drinking from his barrel and waste 2/3 of the damage reduction timer.
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Twitch Q delay cast Is ONLY interrupted by his own AA or item actives. meaning you can press Q and instantly hit Back to recall stealthed. Same goes for Rengar R and evelynn passive.
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Baron Nashor has a 50% damage reduction to the champion nearest to him. So ADC's and Yasuos post Bloodthirster purchase, stop frontlining baron. You lose half your damage towards him that way.
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Nasus E upon cast inflicts the base damage AND the first tick of the dot damage at the same time, hence why the cast Counts as 2 out of 3 hits to proc Phaserusher.
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Katarina's Shunpo will always zap her at the outlines of her daggers that are nearest to the Cursor's center. Her Daggers Hitbox also spins around herself, and not their initial position. You can stand right next to a dagger and still not be hit by it if she clips shunpo on the wrong side of said dagger.
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Garen's R against enemy Villains has an indicator when it will be a Kill. When you see the sword above their heads Beam up and grow bigger, aswell as hear a loud Sound of a Blade clashing, your R cast will at that moment, and until the blade doesn't lose it's light, be an instant kill upon cast.
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Blitzcrank Hook slightly ticks to the Right, since he uses his right hand to hook. If you stand infront of him, move towards His left side to lower chances of being hooked.
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Kassadin Q stops Cast times (0.25 second silence)
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Fizz can use Zhonyas or Stopwatch while using his E to prolong it's untargetability Cast for the stasis duration.
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Zed's Death Mark's initial cast will not hit champions who are untargetable at that moment. If Fizz jumps on his E right before Zed Reappears, or Xayah casts her R and any other forms of Timed untargetabilities will cancel his Death mark's debuff proc, and thus eliminate his ultimate entirely.
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Fiora's Q Prioritizes Weakspots over kills, meaning if the 10 hp adc stands next to a tank who just so happens to have a weakspot pointing at said ADC's direction, her Q will hit the weakspot instead of the ADC, thus negating a seemingly free kill. So you better have a Hydra bought for These cases.
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Fiddlesticks' E Prioritizes whatever is hit by his W. if you have less than 6, but more than 2 Targets, then the one you are draining right now WILL get the most bounces and thus the most damage.
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two champions with Demolision as Keystone mastery will speed up the Build up timer from 4 to 2 seconds, if they at the same time push the same turret, but Both demolisions will be put on cooldown.
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Azir's entire kit still possesses an Animation sync. meaning you can, if you master it, use all 4 skills at the same time, without one Skill procing after the other finished animating. BUT it has become a lot harder since his rework.
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Jhin gets AD from Berserker boots, since his passive lets him grow ad based on crit chance AND Attack speed.
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Warwick's active W gives him the initial Attack speed and movement speed boosts he gets from Targets below 50% health, not 25%. the target's below 25% health bonus his Blood hunt gives still have to be triggered the old fashioned way.
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Viktor's Q empowered AA converts all damage into magical damage. His Skill tooltip says he does additional Magic damage to his AA, but the AA's initial physical damage turns into magical damage aswell.
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Sion, Braum, (Edited in) Illaoi and Ekko are the only champions in the game who's AA animation changes when attacking turrets. they have separate animations, unlike when they AA champions and creeps.
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Gragas' crit animation is a pelvic thrust. Idk what the maker of that was thinking, nor do i want to know.
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Akali, Mordekaiser and Udyr are the only champions who possess at least one line in their dialogue which breaks the game's entire fourth wall, referencing something in the real world. Those being:
Akali: So many Noobs. Will matchmaking ever find true balance? Mordekaiser: You only Need to click once, fool. Udyr: If peta asks, the fur is fake.
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Teleport's Minion invurnerability also goes for Towershots. You can TP onto a creep that is tanking Tower to prolong it's life and have a Tower waste 3-4 shots on it, buying you seconds of pushing damage from creeps.
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Bard's R is able to damage, or even Kill enemy champions if you buy Elixir of Sorcery, since it will proc the 25 true damage on ANY Skill that hits a champion, even those that deal no damage in itself. (I can see it, brofresco's/Nightblue's newest Video. WOW, BARD AP PENTAKILL! TOTALLY NO CLICKBAIT)
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Your dead allies also drop Dark Harvest souls. Means you can Kind of maybe still Keep ganking the feeding guy's lane to grow power by collecting the souls he/she drops.
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Singed E flip animation is a lot Shorter than it seems. Althoe really (and i mean REALLY) hard to master, you can E flip someone then place your W where the enemy will land to land that 2 second root.
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Ornn R has a very misleading hitbox. His Bull on first call will not hit enemies within the first 150 Units of it's outer Hitbox, but on the second call when Ornn ramms it back on a way, the bull will Keep running until his tail hit the outer Hitbox Limit, extending itself by almost 300 Units past it's initial Skill hitbox.
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Garen's E Armor shred does not count for consecutive hits. you can hit 3 hits, move away to miss some ticks, then reengage to hit them with whatever ticks you got left and proc the armor shred anyway. You have to land at least 4 ticks per Skill cast to proc the shred.
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Quinn E, draven E and Thresh E are the only non-ultimate displacer skills that negate AA's even during animation. Most commonly seen with Rengar's Jumps. No more Flashing away but still dying because the AA animation "can't be interrupted"
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Cass W cannot be casted over walls. Worse, if you angle it badly and hit a corner, then you squeeze the hitbox aswell, making it smaller than it could be under normal circumstances.
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Talon's Q cancels AA animations.
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Rakan can cancel his own Knock up animation by using Q right after said knock up happens, still keeping enemies CCd but stopping his own animation which keeps him immobilized for as long as the knock up itself works.
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Evelynn's Q empowers her next 3 Attacks of ANY Kind, which includes her Auto attacks. Onhit eve montages incoming boiiiis.
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Renekton's W can crit. He also can proc tiamat and ravenous Hydra active during his E dash. ALSO, his first E cast will not use up fury, only the second cast will burn the 50 fury to proc the armor shred.
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Tytanic Hydra active resets and cancels AA animations and can be combo'd with other animation canceling proc's, like Darius W or jax W or yasuo Qs.
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Since everyone makes such an uproar about Homosexual champions lately: Galio is quite possibly bi. In the german language, one of his dialogues when attacking a Tower are "Hey Süsser, heute noch was vor?" Which translates to "Hey cutie, any plans for today?" With the Cutie being in Masculine addressing. Thus also revealing that Towers are male. all of them.
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Kled, Wukong and Ornn are the only champions with at least one line that break's the games Fourth wall in it's own lore, referencing the enemy base or the game's structure as a moba. Such lines being: (Note i am roughly quoting from my memory, i can't remember the precise choice of words)
Kled: Skarrl makes some noise But then how we goin' to take over both bases at the same time? Kled: None of them should be here. These five over there just gotta die first. Ornn: Your base is over there, go back to it. Wukong: Betcha i can hit their base from all the way over here.
"Watch your mouth kid, or you'll find yourself respawning at home!"