Death Timers: I'm Bringing It Up Again.

1 Wing··4 votes·686 views

At 34:00, getting a fast penta at our bot lane second tower, does not give enough time to walk across the map and attack the enemy's inhibitor's tower before the enemy team rises up. Even with a Janna, boots2 and a zeal. The enemy's first dead will be at the tower by that time.

Meanwhile, at 44:00, a quick penta means that team just won, even if they have to walk from inside of their base, to the enemy base, with standard movement, punch through the inhibitor, both nexus towers, and the full health nexus itself.

This doesn't seem right.

8 Comments

Meep Man2 votes

I would like for the death timers to be slightly affected (maximum of 10 second difference) based on where you are on the map upon dying.

FooDang2 votes

Yes, at 44:00 minutes i want to be able to re-spawn and fight back so we can play for another 30+ minutes /sarcasm off...GGWP get to the next game...

1 Wing2 votes

well. . . I mean, I do want that. My favourite games have gone 1:10:00.

FooDang1 votes

I hate late game...to each their own...

Krys Star2 votes

It's your earned punishment for dying so late in the game. If they aced you that late into the game, chances are they earned their victory. That's a ten minute difference, and ten minutes is a lot.

1 Wing1 votes

how come the defending team doesn't earn anything for fighting valiantly?

It's one thing to get caught out, it's another when it's an extended battle, taking thirty seconds, and the enemy team can still walk across the map and smash in four buildings.

Krys Star1 votes

You realize what you're basically saying is, the enemy team doesn't deserve anything for winning a battle? You fought valiantly, sure, but you still lost the fight. Unless you expect an intelligent system that somehow determines how well teams fought and reward them for that, which is pretty unlikely... Well, you lost. =\

ModKnightsKemplar1 votes

I mean, the game has to end eventually... I'm curious about what your alternative is. Leave the death timers the same all game? Cap them at a certain point?

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