Nasus plz... I need your thoughts Riot.
I want you to think about this to begin with...
Everyone knows the item
and what it effectively gives you alongside its stacking mechanic, now imagine this, Riot decides to have an endless cap on the item and it gives you flat Ap per champion kill, these stacks cannot be removed as a result of death like it currently is; In essence you now have Nasus, except its less op because Nasus gets stacks per kill on anything provided it is with his q, yes you can argue "oh you're just a bronzie scrub and you don't know how to deny Nasus farm" and whatnot; However when I pay most of my attention to Nasus and destroy him in lane as Fiora (a semi tank killer) only to get 1v1'd by him when he is 1 and 7 with barely any cs, let alone stacks, I'm sorry but I get pissed. I really want to question the person who thought infinite scaling damage was a good idea paired with an ultimate that deals aoe magic damage and grants defensive stats on a TANK! The idea of this is to say the least not thought out well as it basically means this guy can build full tank and as long as the game goes on long enough, you have a free ticket to victory. Yes he does a lot of damage and this is the way his kit works but then you have his passive which gives him scaling life steal beginning from 10% at level 1, to put this into perspective this is equal to that of a Vampiric Scepter's life steal at level 1, which later scales into 20% at level 18 equal to that of a Bloodthirster's. Here's the thing life steal becomes more effective based off how much damage you deal, now if you build more life steal (which Nasus players do not typically do), it will obviously be more effective. This doesn't even matter however because as I said the guy can build full tank and deal ridiculous damage and so long as he keeps hitting his q (which isn't difficult because of his ridiculous stun, cough I mean slow on his W), he can maintain a full health bar in fights where damage dealers have no effect on him, especially if you are melee as that means he can hit his q easily as kiting isn't that effective with melee champs unless you are Yasuo -.-
There's no counter mechanic to ensure Nasus doesn't become this monstrosity late game, such as removing maybe a 1/3 of stacks early game, provided you kill him and a 1/7 when he hits level 16 as farming isn't a priority this late into a game. The idea is obviously to make him essentially fight able, allowing him to still be able snowball and will put a distinct gap between good Nasus players and the not so good, not just running bot and split-pushing and if things go pear shaped press r for instant double kill no, that shouldn't be the case and sadly it currently is. They will have to think about the repercussions of split pushing, what it could mean for them and the risks they are taking as it'll hurt their damage making them easier to deal with, but right now they can free roam and push lanes relentlessly. I shouldn't have to stay top throughout the whole game to make sure this dog doesn't become a God, miss out on crucial team fight and get flamed by people who say I'm just sitting top and if I leave I'm making an equally bad decision to do just that.
I thought the general idea of league is that every champion obviously has its perks and advantages/disadvantages and it would be impossible to make each champion equal in strength to the others, but skill would be the main factor of who wins/loses games, right now broken champions that are easy to play dominate games especially in solo queue. I wish I could rely on my team and hope they make good rational decisions within games but I can't control that and one of the main factors of high skilled players is teamwork, unless you're Faker of course. It is most likely that changes won't be made to Nasus regarding this stacking mechanic and or counter play greater measures and mainly because he is one of those champions who makes up the face of league, along side Yasuo, Yi, Fizz, Darius, the devil himself and more that I haven't mentioned... Not only that but his lore who states him as a God but that shouldn't determine how balanced he is within the game, look at
for Christ's sake he's lame (after all that hype ;-;). making this guy balanced damages the community which sucks so much as it isn't fair to play against this champion. Anyway tell me what you think, where I'm wrong, what plausible changes could be made and spare me on the down votes. Please no die hard Nasus mains that think he is balanced just because they main him.
and
help very much.
especially against high health, armor stacking tanks.