[{quoted}](name=Valor Bot,realm=NA,application-id=3ErqAdtq,discussion-id=wAEN75p7,comment-id=0001000000020000000000000000,timestamp=2017-08-08T18:44:19.171+0000)
Three different sub-classes? If they made Valor a skirmisher it'd only be two--marksman (Quinn) and skirmisher (Valor). Unless there's something I'm missing?
Quinn is marksman/assassin.
Also I disagree that the only way to make the old ult work was by turning Valor into a skirmisher. He'd have worked just fine as an assassin too if they had simply removed the bonus attack speed on his W passive (which was more often than not wasted) and then given him an escape tool on Skystrike (i.e. upon recasting R you land at the target location of your choice, providing Quinn a means of escape after earning a kill as Valor).
You said yourself that Valor couldn't work in fights because he had no defensive mechanics as an incredibly squishy target. Like isn't the point of a marksman that you use range to your advantage? Valor had no range. So against a tank or a diver, he was basically useless. Against assassins that didn't care about being blinded, also useless. He was only really good at removing squishy targets from the field with little to no counter-play against his play pattern of flying in at the speed of sound, blinding people, and executing off of Sky Strike. Any other situation and Valor was a power budget sink. It's better that they made Quinn's Harrier passive more reliable and her game play generally better in exchange for removing such an awkward feature.