Honestly: "Scaling into being unstoppable" isn't an acceptable game play niche
Ya wanna know what's more disgusting than something like Kog just running your team into the ground with absolutely zero viable options to stop them?
Nothing.
Nothing is worse than knowing that the point of some of the champions on the roster is "nearly automatically winning the game". Once again, I'm cutting the sarcasm and I'm gonna be pointing out the issues as I see them.
This isn't balancing. This is lazy. Nothing says "half-assed" more than just flopping a champion onto the rift with the sentiment of "You'll be good if the enemy lets you be good". Then you reach this point of "If you're good, you easily become way too good" and "If you aren't good, we'll never bother with you despite your potential to be good, since you don't do anything until then". Look at other late-game champs, for example. Tristana isn't as strong as Kog'Maw in the late game, but she's safer. Twitch isn't as strong either, but he can access advantageous positioning with his stealth very easily. Kog doesn't bring some sort of compare/contrast angle to his balancing. He's merely "weak" early, which will then transition to "the best marksman in the game, bar none". Like, hello? Yeah, there's a give and take based on the time required to get to that point, but that isn't exclusive to these types of champs. Any late game champ is gonna need about 3 items to reach that point, so why is Kog THIS ridiculous at that point in comparison to the others? Why does he get so much worse in comparison to anyone else when you get past this point?
We punish others for WAY less. We have more hyper-carry picks
that are hard to fit into the meta
because others can easily cover what they do, no sweat. Why is Vayne refocused into being a tank buster so adamantly when Kog has way more range, erodes tanks just as easily, and can deal with just about anyone else just as easily, so long as your team's not dumb enough to forget about you (after a point, you may not even care about that either)? Why did we tax Jinx's overall strength so much until this point, where just about everything in her kit's been nerfed in one way or another, when others can out-range and out-dps her at the same time? Twitch easily out-ranges and out-damages Jinx with aoe. Trist scales her standard firing range to be about Jinx's rocket range, but without the attack speed deficit so she just auto-wins that match-up. Kog'Maw's fucking ridiculous and can stack nearly any on-hit/life steal item he wants until he's outperforming everyone. I think shaving the raw damage output of late-game marksmen to further emphasize specific things they're meant to do would do us some long-term good. Balancing around game time is fine, but as it is now the marksman spot gets crowded out real bad.
So what's the point of this paragraph and how does it relate to Kog? Kog has no niche. He's just "eventually the strongest marksman in the game". He has no other function or utility outside of raw, ranged damage. Even then, he's allowed to just be as strong as he is, meanwhile Jinx has a hefty AS tax for using her rockets, and Vayne gets repeated nerfs so she can stop killing squishies so fast. Kog's basically walking hypocrisy.
What champ is balanced this way that's actually appreciated being this way?
? No, most people say it feels really bad to play Yi in most cases.
? No, most people ain't touching her with a 20 foot pole. She's also high up in priority for reworking...so much so she's dragging Morgana into it with her.
? All they did doing that was make her even more of a balancing nightmare in solo queue, and an even bigger joke in pro play.
Like, really...why aren't champs like these higher up on the game play update list? Seeing Kog in pro play sucks...a lot. They pick Janna, Galio, a whole bunch of "protect my void pupper" stuff and he just eats up the enemy team for free. The others here aren't marksmen, so they don't fit in a comp as snug as Kog does, and thus they just plain suck in this "niche". Adcs are meant to be protected, where as junglers, top laners, and supports...no so much. You don't base a comp around protecting your Sona or Kayle (your bot lane carry's gonna be a marksman, and supports are geared towards protecting them, not someone else), and thus the logistics of making a smart team comp automatically plays against non-adc champs that are built like Kog, which is usually punished in organized play rather consistently. That said, it means that Kog is allowed to be bloody ridiculous, and everyone else gets to be bloody garbage unless they play into their opponents being bad, rather themselves being good. I personally think that's a big no-no.
I took the time to stop playing Etrian V to type this after watching yet another Kog'Maw in yet another Worlds game which finally made me realize "You know what...this shit sucks". It's not about Kog winning or losing more than it's about seeing him on about 2 to 3 items and then mentally registering that, unless some angel's gonna intervene, Kog's about to steadily win this shit. That type of game play translates to solo queue to some degree as well. "Eventually being better than everyone else" at your thing isn't a niche in a role more than it's just a lazy take on trying to make one. It puts too much emphasis on Kog's damage numbers and less on Kog's actual game play, so he's just generally good when hyper-carries are good. I'm tired of seeing it.
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worked pretty well for me until her mana costs skyrocketed.
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or
because they either have to get tank items or assassin-y items. Which in turn makes them weaker because they have to try and exist in two different worlds. Marksmen are just another component of the "AD" problem because Riot has a foggy view of what AD should be:
